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Searched refs:HashHandleAndSlot (Results 1 - 1 of 1) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.cpp293 constexpr inline uint64_t HashHandleAndSlot(const RenderHandle& handle, const uint32_t renderSlotId) in HashHandleAndSlot() function
537 const uint64_t hash = HashHandleAndSlot(clientDataRef.baseShaderHandle, createInfo.renderSlotId); in Create()
624 const uint64_t hash = HashHandleAndSlot(clientDataRef.baseShaderHandle, createInfo.renderSlotId); in Create()
892 const uint64_t hash = HashHandleAndSlot(baseShaderHandle, renderSlotId); in GetShaderHandle()
971 const uint64_t variantHash = HashHandleAndSlot(graphicsStates_.rhr[baseVariantIndex].GetHandle(), renderSlotId); in CreateGraphicsState()
1030 const uint64_t hash = HashHandleAndSlot(baseHandle, renderSlotId); in GetGraphicsStateHandle()

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