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Help
Searched
refs:HasSwapchain
(Results
1 - 6
of
6
) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H
A
D
device.h
156
bool
HasSwapchain
() const;
H
A
D
device.cpp
768
bool Device::
HasSwapchain
() const
in HasSwapchain()
function in Device
/foundation/graphic/graphic_3d/lume/LumeRender/src/
H
A
D
renderer.cpp
257
renderGraph.ProcessRenderNodeGraph(device.
HasSwapchain
(), graphNodeStoreView);
in ProcessRenderNodeGraph()
549
if (!device_.
HasSwapchain
()) {
in RemapBackBufferHandle()
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H
A
D
render_backend_vk.cpp
174
if (device_.
HasSwapchain
()) {
in AcquirePresentationInfo()
295
if (device_.
HasSwapchain
() && presentationData_.present) {
583
if ((!backBufferConfig.swapchainData.empty()) && device_.
HasSwapchain
()) {
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H
A
D
device_gles.cpp
1029
if (
HasSwapchain
()) {
in Activate()
2203
if (deviceGLES_.IsActive() && deviceGLES_.
HasSwapchain
()) {
H
A
D
render_backend_gles.cpp
748
if (device_.
HasSwapchain
()) {
in Present()
823
if (device_.
HasSwapchain
() && (!backBufferConfig.swapchainData.empty())) {
in Render()
Completed in 14 milliseconds