Home
last modified time | relevance | path

Searched refs:HandlePendingAllocations (Results 1 - 8 of 8) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_graph_manager.h64 void HandlePendingAllocations();
H A Drender_node_graph_manager.cpp192 void RenderNodeGraphManager::HandlePendingAllocations()
/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drenderer.cpp626 renderNodeGraphMgr_.HandlePendingAllocations(); in RenderFrameImpl()
630 shaderMgr_.HandlePendingAllocations(); in RenderFrameImpl()
669 gpuResourceMgr_.HandlePendingAllocations(); in RenderFrameImpl()
901 gpuResourceMgr_.HandlePendingAllocations(); in ExecuteRenderNodes()
H A Drender_context.cpp425 shaderMgr.HandlePendingAllocations(); in Init()
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dgpu_resource_manager.h152 * 1. renderer.cpp calls HandlePendingAllocations() before any RenderNode-method calls
154 * 3. renderer.cpp calls HandlePendingAllocations() before RenderNode::ExecuteFrame call
284 void HandlePendingAllocations();
H A Dshader_manager.h230 void HandlePendingAllocations();
H A Dgpu_resource_manager.cpp1711 void GpuResourceManager::HandlePendingAllocations()
H A Dshader_manager.cpp711 void ShaderManager::HandlePendingAllocations() in HandlePendingAllocations() function in ShaderManager

Completed in 13 milliseconds