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Searched refs:GraphicsStateVariantCreateInfo (Results 1 - 4 of 4) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dintf_shader_manager.h135 struct GraphicsStateVariantCreateInfo { struct in IShaderManager
251 const GraphicsStateCreateInfo& createInfo, const GraphicsStateVariantCreateInfo& variantCreateInfo) = 0;
/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Dshader_loader.cpp484 const ShaderManager::GraphicsStateVariantCreateInfo variantCreateInfo { variant.renderSlot, variant.variantName, in CreateShaderStates()
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.h152 const GraphicsStateCreateInfo& createInfo, const GraphicsStateVariantCreateInfo& variantCreateInfo) override;
H A Dshader_manager.cpp301 const ShaderManager::GraphicsStateData& graphicsStates, const ShaderManager::GraphicsStateVariantCreateInfo& vci) in GetBaseGraphicsStateVariantIndex()
933 const GraphicsStateCreateInfo& createInfo, const GraphicsStateVariantCreateInfo& variantCreateInfo) in CreateGraphicsState()

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