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Help
Searched
refs:GpuSamplerVk
(Results
1 - 6
of
6
) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H
A
D
gpu_sampler_vk.cpp
46
GpuSamplerVk
::
GpuSamplerVk
(Device& device, const GpuSamplerDesc& desc) : device_(device), desc_(desc)
in GpuSamplerVk()
function in GpuSamplerVk
93
GpuSamplerVk
::~
GpuSamplerVk
()
in ~GpuSamplerVk()
108
const GpuSamplerDesc&
GpuSamplerVk
::GetDesc() const
in GetDesc()
113
const GpuSamplerPlatformDataVk&
GpuSamplerVk
::GetPlatformData() const
in GetPlatformData()
H
A
D
gpu_sampler_vk.h
30
class
GpuSamplerVk
final : public GpuSampler {
32
GpuSamplerVk
(Device& device, const GpuSamplerDesc& desc);
33
~
GpuSamplerVk
();
H
A
D
gpu_resource_util_vk.cpp
100
const GpuSamplerPlatformDataVk& plat = (static_cast<const
GpuSamplerVk
&>(sampler)).GetPlatformData();
in DebugSamplerNameVk()
H
A
D
device_vk.cpp
1268
return make_unique<
GpuSamplerVk
>(*this, desc);
in CreateGpuSampler()
1477
GpuSamplerVk
* sampler = gpuResourceMgr_.GetSampler<
GpuSamplerVk
>(handle);
in GetSampler()
H
A
D
render_backend_vk.cpp
2034
const
GpuSamplerVk
* samplerPtr =
2035
gpuResourceMgr_.GetSampler<
GpuSamplerVk
>(bRes.samplerHandle);
2086
if (const
GpuSamplerVk
* resPtr = gpuResourceMgr_.GetSampler<
GpuSamplerVk
>(bRes.handle); resPtr) {
H
A
D
node_context_descriptor_set_manager_vk.cpp
42
if (const auto* gpuSampler = static_cast<
GpuSamplerVk
*>(gpuResourceMgr.GetSampler(handle)); gpuSampler) {
in GetSampler()
Completed in 12 milliseconds