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Searched refs:GpuQueueTransferState (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_graph.h87 struct GpuQueueTransferState { struct in final
202 BASE_NS::vector<CommandBarrier>& barriers, BASE_NS::vector<GpuQueueTransferState>& currNodeGpuResourceTransfer);
207 BASE_NS::vector<GpuQueueTransferState>& currNodeGpuResourceTransfer);
212 BASE_NS::vector<GpuQueueTransferState>& currNodeGpuResourceTransfer);
225 BASE_NS::vector<GpuQueueTransferState> currNodeGpuResourceTransfers_;
H A Drender_graph.cpp504 array_view<const RenderGraph::GpuQueueTransferState> currNodeGpuResourceTransfers) in PatchGpuResourceQueueTransfers()
1505 currNodeGpuResourceTransfers_.push_back(RenderGraph::GpuQueueTransferState {
1551 vector<RenderGraph::GpuQueueTransferState>& currNodeGpuResourceTransfer)
1563 RenderGraph::GpuQueueTransferState { newBuffer.handle, stateRef.prevRenderNodeIndex, renderNodeIndex,
1581 vector<CommandBarrier>& barriers, vector<RenderGraph::GpuQueueTransferState>& currNodeGpuResourceTransfer)
1595 currNodeGpuResourceTransfer.push_back(RenderGraph::GpuQueueTransferState { newImage.handle,

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