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Searched refs:GpuImageGLES (Results 1 - 8 of 8) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dgpu_image_gles.h52 class GpuImageGLES final : public GpuImage {
54 GpuImageGLES(Device& device, const GpuImageDesc& desc);
55 GpuImageGLES(Device& device, const GpuImageDesc& desc, const GpuImagePlatformData& platformData);
56 ~GpuImageGLES();
H A Dgpu_image_gles.cpp50 PLUGIN_ASSERT_MSG(false, "Unsupported texture format in GpuImageGLES::convertFormat!"); in ConvertFormat()
160 GpuImagePlatformDataGL GpuImageGLES::GetPlatformData(const DeviceGLES& device, Format format) in GetPlatformData()
166 GpuImageGLES::GpuImageGLES(Device& device, const GpuImageDesc& desc) in GpuImageGLES() function in GpuImageGLES
227 GpuImageGLES::GpuImageGLES(Device& device, const GpuImageDesc& desc, const GpuImagePlatformData& platformData) in GpuImageGLES() function in GpuImageGLES
262 GpuImageGLES::~GpuImageGLES() in ~GpuImageGLES()
295 const GpuImageDesc& GpuImageGLES::GetDesc() const in GetDesc()
300 const GpuImagePlatformDataGL& GpuImageGLES
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H A Dgpu_resource_util_gles.cpp55 const GpuImagePlatformDataGL& plat = (static_cast<const GpuImageGLES&>(image)).GetPlatformData(); in DebugImageNameGLES()
H A Dnode_context_pool_manager_gles.cpp42 const GpuImageGLES* image;
67 images[idx].image = gpuResourceMgr_.GetImage<GpuImageGLES>(renderPassDesc.attachmentHandles[idx]); in UpdateBindImages()
161 bool HasStencil(const GpuImageGLES* image) in HasStencil()
167 bool HasDepth(const GpuImageGLES* image) in HasDepth()
215 if (const GpuImageGLES* color = images[sb.resolveAttachmentIndices[0]].image; color) { in IsDefaultResolve()
227 if (const GpuImageGLES* depth = images[sb.depthResolveAttachmentIndex].image; depth) { in IsDefaultResolve()
398 GLenum BindType(const GpuImageGLES* image) in BindType()
H A Drender_backend_gles.h37 class GpuImageGLES;
299 const GpuImageGLES* attachmentImage_[PipelineStateConstants::MAX_RENDER_PASS_ATTACHMENT_COUNT] { nullptr };
H A Drender_backend_gles.cpp69 GpuImageGLES* image;
522 const GpuImageGLES& dstGpuImage) in SetupBlit()
1472 static_cast<const GpuImageGLES*>(gpuResourceMgr_.GetImage(rpd.attachmentHandles[i])); in RenderCommandBeginRenderPass()
1676 const auto* srcImage = gpuResourceMgr_.GetImage<GpuImageGLES>(renderCmd.srcHandle); in RenderCommandBlitImage()
1677 const auto* dstImage = gpuResourceMgr_.GetImage<GpuImageGLES>(renderCmd.dstHandle); in RenderCommandBlitImage()
1744 auto* dstGpuImage = gpuResourceMgr_.GetImage<GpuImageGLES>(renderCmd.dstHandle); in BufferToImageCopy()
1770 const auto* srcGpuImage = static_cast<GpuImageGLES*>(gpuResourceMgr_.GetImage(renderCmd.srcHandle)); in ImageToBufferCopy()
1822 const auto* srcGpuImage = gpuResourceMgr_.GetImage<GpuImageGLES>(renderCmd.srcHandle); in RenderCommandCopyImage()
1823 const auto* dstGpuImage = gpuResourceMgr_.GetImage<GpuImageGLES>(renderCmd.dstHandle); in RenderCommandCopyImage()
1997 auto* gpuImage = gpuResourceMgr_.GetImage<GpuImageGLES>(re in BindImage()
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H A Dswapchain_gles.cpp314 plat_.depthPlatformData = GpuImageGLES::GetPlatformData(device_, depthFormat); in SwapchainGLES()
H A Ddevice_gles.cpp2060 return make_unique<GpuImageGLES>(*this, desc);
2066 return make_unique<GpuImageGLES>(*this, desc, platformData);

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