Searched refs:GpuImageGLES (Results 1 - 8 of 8) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | gpu_image_gles.h | 52 class GpuImageGLES final : public GpuImage { 54 GpuImageGLES(Device& device, const GpuImageDesc& desc); 55 GpuImageGLES(Device& device, const GpuImageDesc& desc, const GpuImagePlatformData& platformData); 56 ~GpuImageGLES();
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H A D | gpu_image_gles.cpp | 50 PLUGIN_ASSERT_MSG(false, "Unsupported texture format in GpuImageGLES::convertFormat!"); in ConvertFormat() 160 GpuImagePlatformDataGL GpuImageGLES::GetPlatformData(const DeviceGLES& device, Format format) in GetPlatformData() 166 GpuImageGLES::GpuImageGLES(Device& device, const GpuImageDesc& desc) in GpuImageGLES() function in GpuImageGLES 227 GpuImageGLES::GpuImageGLES(Device& device, const GpuImageDesc& desc, const GpuImagePlatformData& platformData) in GpuImageGLES() function in GpuImageGLES 262 GpuImageGLES::~GpuImageGLES() in ~GpuImageGLES() 295 const GpuImageDesc& GpuImageGLES::GetDesc() const in GetDesc() 300 const GpuImagePlatformDataGL& GpuImageGLES [all...] |
H A D | gpu_resource_util_gles.cpp | 55 const GpuImagePlatformDataGL& plat = (static_cast<const GpuImageGLES&>(image)).GetPlatformData(); in DebugImageNameGLES()
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H A D | node_context_pool_manager_gles.cpp | 42 const GpuImageGLES* image; 67 images[idx].image = gpuResourceMgr_.GetImage<GpuImageGLES>(renderPassDesc.attachmentHandles[idx]); in UpdateBindImages() 161 bool HasStencil(const GpuImageGLES* image) in HasStencil() 167 bool HasDepth(const GpuImageGLES* image) in HasDepth() 215 if (const GpuImageGLES* color = images[sb.resolveAttachmentIndices[0]].image; color) { in IsDefaultResolve() 227 if (const GpuImageGLES* depth = images[sb.depthResolveAttachmentIndex].image; depth) { in IsDefaultResolve() 398 GLenum BindType(const GpuImageGLES* image) in BindType()
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H A D | render_backend_gles.h | 37 class GpuImageGLES; 299 const GpuImageGLES* attachmentImage_[PipelineStateConstants::MAX_RENDER_PASS_ATTACHMENT_COUNT] { nullptr };
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H A D | render_backend_gles.cpp | 69 GpuImageGLES* image; 522 const GpuImageGLES& dstGpuImage) in SetupBlit() 1472 static_cast<const GpuImageGLES*>(gpuResourceMgr_.GetImage(rpd.attachmentHandles[i])); in RenderCommandBeginRenderPass() 1676 const auto* srcImage = gpuResourceMgr_.GetImage<GpuImageGLES>(renderCmd.srcHandle); in RenderCommandBlitImage() 1677 const auto* dstImage = gpuResourceMgr_.GetImage<GpuImageGLES>(renderCmd.dstHandle); in RenderCommandBlitImage() 1744 auto* dstGpuImage = gpuResourceMgr_.GetImage<GpuImageGLES>(renderCmd.dstHandle); in BufferToImageCopy() 1770 const auto* srcGpuImage = static_cast<GpuImageGLES*>(gpuResourceMgr_.GetImage(renderCmd.srcHandle)); in ImageToBufferCopy() 1822 const auto* srcGpuImage = gpuResourceMgr_.GetImage<GpuImageGLES>(renderCmd.srcHandle); in RenderCommandCopyImage() 1823 const auto* dstGpuImage = gpuResourceMgr_.GetImage<GpuImageGLES>(renderCmd.dstHandle); in RenderCommandCopyImage() 1997 auto* gpuImage = gpuResourceMgr_.GetImage<GpuImageGLES>(re in BindImage() [all...] |
H A D | swapchain_gles.cpp | 314 plat_.depthPlatformData = GpuImageGLES::GetPlatformData(device_, depthFormat); in SwapchainGLES()
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H A D | device_gles.cpp | 2060 return make_unique<GpuImageGLES>(*this, desc); 2066 return make_unique<GpuImageGLES>(*this, desc, platformData);
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