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Help
Searched
refs:GpuBufferVk
(Results
1 - 6
of
6
) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H
A
D
gpu_buffer_vk.cpp
91
GpuBufferVk
::
GpuBufferVk
(Device& device, const GpuBufferDesc& desc)
in GpuBufferVk()
function in GpuBufferVk
102
GpuBufferVk
::
GpuBufferVk
(Device& device, const GpuAccelerationStructureDesc& desc)
in GpuBufferVk()
function in GpuBufferVk
155
GpuBufferVk
::~
GpuBufferVk
()
in ~GpuBufferVk()
185
void
GpuBufferVk
::CreateBufferImpl()
in CreateBufferImpl()
222
const GpuBufferDesc&
GpuBufferVk
::GetDesc() const
in GetDesc()
227
const GpuBufferPlatformDataVk&
GpuBufferVk
::GetPlatformData() const
in GetPlatformData()
232
const GpuAccelerationStructureDesc&
GpuBufferVk
[all...]
H
A
D
gpu_buffer_vk.h
40
class
GpuBufferVk
final : public GpuBuffer {
42
GpuBufferVk
(Device& device, const GpuBufferDesc& desc);
43
GpuBufferVk
(Device& device, const GpuAccelerationStructureDesc& desc);
44
~
GpuBufferVk
();
H
A
D
gpu_resource_util_vk.cpp
37
GpuBufferVk
& vkBuffer = (
GpuBufferVk
&)buffer;
in CopyGpuBufferVk()
62
const GpuBufferPlatformDataVk& plat = (static_cast<const
GpuBufferVk
&>(buffer)).GetPlatformData();
in DebugBufferNameVk()
H
A
D
render_backend_vk.cpp
1257
if (const
GpuBufferVk
* gpuBuffer = gpuResourceMgr_.GetBuffer<
GpuBufferVk
>(renderCmd.argsHandle); gpuBuffer) {
1300
if (const
GpuBufferVk
* gpuBuffer = gpuResourceMgr_.GetBuffer<
GpuBufferVk
>(renderCmd.argsHandle); gpuBuffer) {
1459
const
GpuBufferVk
* gpuBuffer = nullptr;
1467
gpuBuffer = gpuResourceMgr_.GetBuffer<
GpuBufferVk
>(currBufferHandle);
1488
const
GpuBufferVk
* gpuBuffer = gpuResourceMgr_.GetBuffer<
GpuBufferVk
>(renderCmd.indexBuffer.bufferHandle);
1559
const
GpuBufferVk
* srcGpuBuffer = gpuResourceMgr_.GetBuffer<
GpuBufferVk
>(renderCm
[all...]
H
A
D
device_vk.cpp
1217
return make_unique<
GpuBufferVk
>(*this, desc);
in CreateGpuBuffer()
1222
return make_unique<
GpuBufferVk
>(*this, descAccel);
in CreateGpuBuffer()
1451
GpuBufferVk
* buffer = gpuResourceMgr_.GetBuffer<
GpuBufferVk
>(handle);
in GetBuffer()
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H
A
D
render_node_default_acceleration_structure_staging.cpp
129
if (const
GpuBufferVk
* accelPtr = gpuResourceMgrImpl.GetBuffer<
GpuBufferVk
>(
in ExecuteFrameProcessInstanceData()
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