/foundation/window/window_manager/test/systemtest/wms/ |
H A D | window_multi_ability_test.cpp | 76 ASSERT_EQ(WMError::WM_OK, scene1->GoForeground());
in HWTEST_F() 77 ASSERT_EQ(WMError::WM_OK, scene2->GoForeground());
in HWTEST_F() 78 ASSERT_EQ(WMError::WM_OK, scene3->GoForeground());
in HWTEST_F() 79 ASSERT_EQ(WMError::WM_OK, scene4->GoForeground());
in HWTEST_F() 80 ASSERT_EQ(WMError::WM_OK, scene5->GoForeground());
in HWTEST_F() 82 ASSERT_NE(WMError::WM_OK, scene1->GoForeground());
in HWTEST_F() 83 ASSERT_NE(WMError::WM_OK, scene2->GoForeground());
in HWTEST_F() 84 ASSERT_NE(WMError::WM_OK, scene3->GoForeground());
in HWTEST_F() 85 ASSERT_NE(WMError::WM_OK, scene4->GoForeground());
in HWTEST_F() 86 ASSERT_NE(WMError::WM_OK, scene5->GoForeground());
in HWTEST_F() [all...] |
H A D | window_system_toast_test.cpp | 108 if (scene->GoForeground() == WMError::WM_OK) { in HWTEST_F() 109 ASSERT_EQ(WMError::WM_OK, scene->GoForeground()); in HWTEST_F() 115 if (scene->GoForeground() == WMError::WM_OK) { in HWTEST_F() 116 ASSERT_EQ(WMError::WM_OK, scene->GoForeground()); in HWTEST_F() 118 ASSERT_NE(WMError::WM_OK, scene->GoForeground()); in HWTEST_F() 145 if (scene->GoForeground() == WMError::WM_OK) { in HWTEST_F() 146 ASSERT_EQ(WMError::WM_OK, scene->GoForeground()); in HWTEST_F() 148 ASSERT_NE(WMError::WM_OK, scene->GoForeground()); in HWTEST_F() 178 if (scene->GoForeground() == WMError::WM_OK) { in HWTEST_F() 179 ASSERT_EQ(WMError::WM_OK, scene->GoForeground()); in HWTEST_F() [all...] |
H A D | window_app_floating_window_test.cpp | 131 if (scene->GoForeground() == WMError::WM_OK) {
in HWTEST_F() 132 ASSERT_EQ(WMError::WM_OK, scene->GoForeground());
in HWTEST_F() 138 if (scene->GoForeground() == WMError::WM_OK) {
in HWTEST_F() 139 ASSERT_EQ(WMError::WM_OK, scene->GoForeground());
in HWTEST_F() 141 ASSERT_NE(WMError::WM_OK, scene->GoForeground());
in HWTEST_F() 169 if (scene->GoForeground() == WMError::WM_OK) {
in HWTEST_F() 170 ASSERT_EQ(WMError::WM_OK, scene->GoForeground());
in HWTEST_F() 172 ASSERT_NE(WMError::WM_OK, scene->GoForeground());
in HWTEST_F() 177 if (scene->GoForeground() == WMError::WM_OK) {
in HWTEST_F() 178 ASSERT_EQ(WMError::WM_OK, scene->GoForeground());
in HWTEST_F() [all...] |
H A D | window_subwindow_test.cpp | 95 ASSERT_EQ(WMError::WM_OK, scene->GoForeground());
in HWTEST_F() 123 ASSERT_EQ(WMError::WM_OK, scene->GoForeground());
in HWTEST_F() 151 ASSERT_EQ(WMError::WM_OK, scene->GoForeground());
in HWTEST_F() 179 ASSERT_EQ(WMError::WM_OK, scene->GoForeground());
in HWTEST_F() 210 ASSERT_EQ(WMError::WM_OK, scene->GoForeground());
in HWTEST_F() 243 ASSERT_EQ(WMError::WM_OK, scene->GoForeground());
in HWTEST_F() 274 ASSERT_EQ(WMError::WM_OK, scene->GoForeground());
in HWTEST_F() 322 ASSERT_EQ(WMError::WM_OK, scene->GoForeground());
in HWTEST_F() 352 ASSERT_EQ(WMError::WM_OK, scene->GoForeground());
in HWTEST_F() 402 if (scene->GoForeground() in HWTEST_F() [all...] |
H A D | window_dialogwindow_test.cpp | 96 ASSERT_EQ(WMError::WM_OK, scene->GoForeground());
in HWTEST_F() 126 ASSERT_EQ(WMError::WM_OK, scene->GoForeground());
in HWTEST_F() 158 ASSERT_EQ(WMError::WM_OK, scene->GoForeground());
in HWTEST_F() 177 if (scene->GoForeground() == WMError::WM_OK) {
in HWTEST_F() 178 ASSERT_EQ(WMError::WM_OK, scene->GoForeground());
in HWTEST_F() 220 ASSERT_EQ(WMError::WM_OK, scene->GoForeground());
in HWTEST_F() 248 ASSERT_EQ(WMError::WM_OK, scene->GoForeground());
in HWTEST_F() 277 ASSERT_EQ(WMError::WM_OK, scene->GoForeground());
in HWTEST_F()
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/foundation/graphic/graphic_2d/rosen/test/render_service/render_service_client/unittest/ui/ |
H A D | rs_ui_director_test.cpp | 450 director->GoForeground(); in HWTEST_F() 464 director->GoForeground(); in HWTEST_F() 467 director->GoForeground(); in HWTEST_F() 474 director->GoForeground(); in HWTEST_F() 475 director->GoForeground(); in HWTEST_F()
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/foundation/graphic/graphic_2d/rosen/modules/render_service_client/core/ui/ |
H A D | rs_texture_export.cpp | 69 rsUiDirector_->GoForeground(true); in DoTextureExport()
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H A D | rs_ui_director.h | 39 void GoForeground(bool isTextureExport = false);
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H A D | rs_ui_director.cpp | 101 GoForeground(); in Init() 126 void RSUIDirector::GoForeground(bool isTextureExport) in GoForeground() function in OHOS::Rosen::RSUIDirector 128 ROSEN_LOGD("RSUIDirector::GoForeground"); in GoForeground()
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/foundation/window/window_manager/interfaces/innerkits/wm/ |
H A D | window_scene.h | 101 WMError GoForeground(uint32_t reason = 0);
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/foundation/ability/ability_runtime/frameworks/native/ability/native/ |
H A D | ability_window.cpp | 112 windowScene_->GoForeground(sceneFlag); in OnPostAbilityForeground()
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/foundation/arkui/ace_engine/frameworks/core/components_ng/render/adapter/ |
H A D | form_render_window.cpp | 160 rsUIDirector_->GoForeground(); in OnShow()
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H A D | rosen_window.cpp | 172 rsUIDirector_->GoForeground(); in OnShow()
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/foundation/graphic/graphic_2d/rosen/modules/render_service_client/test/ |
H A D | render_service_client_rs_animation_demo.cpp | 108 scene->GoForeground(); in main()
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H A D | render_service_client_surface_node_demo.cpp | 186 scene->GoForeground(); in main()
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/foundation/window/window_manager/wm/test/unittest/ |
H A D | window_scene_test.cpp | 417 ASSERT_EQ(WMError::WM_ERROR_NULLPTR, scene->GoForeground());
in HWTEST_F() 435 ASSERT_EQ(WMError::WM_ERROR_INVALID_WINDOW, scene->GoForeground(reason));
in HWTEST_F()
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/foundation/window/window_manager/test/fuzztest/wms/windowscene_fuzzer/ |
H A D | windowscene_fuzzer.cpp | 184 windowScene->GoForeground(reason); in DoSomethingInterestingWithMyAPI()
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/foundation/window/window_manager/wm/src/ |
H A D | window_scene.cpp | 151 WMError WindowScene::GoForeground(uint32_t reason) in GoForeground() function in OHOS::Rosen::WindowScene
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/foundation/graphic/graphic_2d/rosen/test/render_service/render_service_client/fuzztest/ui/rsuidirector_fuzzer/ |
H A D | rsuidirector_fuzzer.cpp | 107 director->GoForeground(isTextureExport);
in DoGoForeground()
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/foundation/ability/ability_runtime/frameworks/native/ability/native/ability_runtime/ |
H A D | js_ability.cpp | 48 const std::string METHOD_NAME = "WindowScene::GoForeground"; 660 scene_->GoForeground(Ability::sceneFlag_); in DoOnForeground() 721 scene_->GoForeground(Ability::sceneFlag_); in RequestFocus()
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H A D | cj_ui_ability.cpp | 52 const std::string METHOD_NAME = "WindowScene::GoForeground"; 628 scene_->GoForeground(UIAbility::sceneFlag_); in DoOnForeground() 689 scene_->GoForeground(UIAbility::sceneFlag_); in RequestFocus()
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H A D | js_ui_ability.cpp | 58 const std::string METHOD_NAME = "WindowScene::GoForeground"; 827 HITRACE_METER_NAME(HITRACE_TAG_ABILITY_MANAGER, "scene_->GoForeground"); in DoOnForeground() 828 scene_->GoForeground(UIAbility::sceneFlag_); in DoOnForeground() 895 scene_->GoForeground(UIAbility::sceneFlag_); in RequestFocus()
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/foundation/arkui/ace_engine/frameworks/core/pipeline/ |
H A D | pipeline_context.cpp | 2602 context->rsUIDirector_->GoForeground(); in OnShow()
|