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Searched refs:GetVertexInputDeclarationView (Results 1 - 14 of 14) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Dvertex_input_declaration_loader.h54 VertexInputDeclarationView GetVertexInputDeclarationView() const;
H A Dvertex_input_declaration_loader.cpp122 VertexInputDeclarationView VertexInputDeclarationLoader::GetVertexInputDeclarationView() const in GetVertexInputDeclarationView() function in VertexInputDeclarationLoader
H A Dshader_loader.cpp520 VertexInputDeclarationView dataView = loader.GetVertexInputDeclarationView(); in CreateVertexInputDeclaration()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dintf_shader_manager.h383 virtual VertexInputDeclarationView GetVertexInputDeclarationView(const RenderHandleReference& handle) const = 0;
700 virtual VertexInputDeclarationView GetVertexInputDeclarationView(const RenderHandle& handle) const = 0;
/foundation/graphic/graphic_3d/lume/LumeDotfield/src/render/
H A Drender_node_dotfield_render.cpp185 const VertexInputDeclarationView vertexInputDeclaration = shaderMgr.GetVertexInputDeclarationView(vidHandle); in GetPsoData()
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.h193 VertexInputDeclarationView GetVertexInputDeclarationView(const RenderHandleReference& handle) const override;
194 VertexInputDeclarationView GetVertexInputDeclarationView(const RenderHandle& handle) const;
519 VertexInputDeclarationView GetVertexInputDeclarationView(const RenderHandle& handle) const override;
H A Dshader_manager.cpp1192 VertexInputDeclarationView ShaderManager::GetVertexInputDeclarationView(const RenderHandle& handle) const
1208 PLUGIN_LOG_W("RENDER_VALIDATION: invalid handle type given to GetVertexInputDeclarationView()");
1215 VertexInputDeclarationView ShaderManager::GetVertexInputDeclarationView(const RenderHandleReference& handle) const
1217 return GetVertexInputDeclarationView(handle.GetHandle());
2355 VertexInputDeclarationView RenderNodeShaderManager::GetVertexInputDeclarationView(const RenderHandle& handle) const
2357 return shaderMgr_.GetVertexInputDeclarationView(handle);
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Dnode_context_pso_manager.cpp324 VertexInputDeclarationView vidView = shaderMgr_.GetVertexInputDeclarationView(vertexInputDeclarationHandle); in GetGraphicsPsoHandle()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_depth_render_slot.cpp479 shaderMgr.GetVertexInputDeclarationView(currVid), spec, dynamicStatesView); in CreateNewPso()
H A Drender_node_default_shadow_render_slot.cpp502 const VertexInputDeclarationView vidv = shaderMgr.GetVertexInputDeclarationView(currVid); in CreateNewPso()
H A Drender_node_default_material_render_slot.cpp765 shaderMgr.GetVertexInputDeclarationView(currVid), spec, GetDynamicStates()); in CreateNewPso()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dmesh_util.cpp736 shaderManager.GetVertexInputDeclarationView(shaderManager.GetVertexInputDeclarationHandle( in InitializeBuilder()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_importer.cpp871 shaderManager.GetVertexInputDeclarationView(shaderManager.GetVertexInputDeclarationHandle( in GatherMeshData()
2818 shaderManager.GetVertexInputDeclarationView(shaderManager.GetVertexInputDeclarationHandle(
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dscene_holder.cpp2451 shaderManager.GetVertexInputDeclarationView(shaderManager.GetVertexInputDeclarationHandle( in CreateMeshFromArrays()

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