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Searched refs:GetTaskQueueRegistry (Results 1 - 17 of 17) sorted by relevance

/foundation/graphic/graphic_3d/lume/metaobject/include/meta/interface/
H A Dintf_task_queue_registry.h87 inline META_NS::ITaskQueueRegistry& GetTaskQueueRegistry() in GetTaskQueueRegistry() function
89 return GetMetaObjectLib().GetTaskQueueRegistry(); in GetTaskQueueRegistry()
H A Dintf_meta_object_lib.h43 virtual ITaskQueueRegistry& GetTaskQueueRegistry() const = 0;
/foundation/graphic/graphic_3d/lume/metaobject/src/
H A Dpolling_task_queue.cpp49 auto q = GetTaskQueueRegistry().SetCurrentTaskQueue(self_);
51 GetTaskQueueRegistry().SetCurrentTaskQueue(q);
H A Dthreaded_task_queue.cpp59 auto q = GetTaskQueueRegistry().SetCurrentTaskQueue(self_);
61 GetTaskQueueRegistry().SetCurrentTaskQueue(q);
H A Dmeta_object_lib.h46 ITaskQueueRegistry& GetTaskQueueRegistry() const override;
H A Dmeta_object_lib.cpp149 ITaskQueueRegistry& MetaObjectLib::GetTaskQueueRegistry() const in GetTaskQueueRegistry() function in MetaObjectLib
H A Dstartable_object_controller.cpp339 if (auto queue = GetTaskQueueRegistry().GetTaskQueue(queueId)) { in ProcessOps()
404 auto queue = tickQueueId_ != BASE_NS::Uid {} ? META_NS::GetTaskQueueRegistry().GetTaskQueue(tickQueueId_) in UpdateTicker()
/foundation/graphic/graphic_3d/3d_scene_adapter/src/
H A Dscene_adapter.cpp201 auto& tr = META_NS::GetTaskQueueRegistry(); in InitEngine()
255 auto engineThread = META_NS::GetTaskQueueRegistry().GetTaskQueue(ENGINE_THREAD); in InitEngine()
302 META_NS::GetTaskQueueRegistry().GetTaskQueue(ENGINE_THREAD)->AddWaitableTask(cb)->Wait(); in CreateTextureLayer()
358 META_NS::GetTaskQueueRegistry().GetTaskQueue(ENGINE_THREAD)->AddWaitableTask(cb)->Wait(); in OnWindowChange()
377 auto ioThread = META_NS::GetTaskQueueRegistry().GetTaskQueue(IO_QUEUE); in DeinitRenderThread()
405 auto &tr = META_NS::GetTaskQueueRegistry(); in DeinitRenderThread()
/foundation/graphic/graphic_3d/lume/metaobject/include/meta/api/
H A Dtask_queue.h42 auto q = GetTaskQueueRegistry().GetCurrentTaskQueue(); in AddFutureTaskOrRunDirectly()
H A Dtimer.h114 return Start(interval, BASE_NS::move(func), type, GetTaskQueueRegistry().GetTaskQueue(queueId)); in Start()
H A Devent_handler.h147 auto queue = GetTaskQueueRegistry().GetTaskQueue(queueId); in Subscribe()
/foundation/graphic/graphic_3d/lume/metaobject/test/src/api/
H A DDeferredCallbackTest.cpp185 META_NS::GetTaskQueueRegistry().RegisterTaskQueue(q, queueId.ToUid()); in HWTEST_F()
196 META_NS::GetTaskQueueRegistry().UnregisterTaskQueue(queueId.ToUid()); in HWTEST_F()
H A DTimerTest.cpp44 GetTaskQueueRegistry().RegisterTaskQueue(queue_, queueId_.ToUid());
48 GetTaskQueueRegistry().UnregisterTaskQueue(queueId_.ToUid());
/foundation/graphic/graphic_3d/kits/js/src/
H A DSceneJS.cpp125 META_NS::GetTaskQueueRegistry() in CallIt()
266 auto &tr = META_NS::GetTaskQueueRegistry(); in Load()
267 releaseThread = META_NS::GetTaskQueueRegistry().GetTaskQueue(JS_RELEASE_THREAD); in Load()
376 META_NS::GetTaskQueueRegistry() in Load()
560 META_NS::GetTaskQueueRegistry().GetTaskQueue(ENGINE_THREAD)->AddWaitableTask(cb)->Wait(); in GetRoot()
830 META_NS::GetTaskQueueRegistry() in CreateMaterial()
894 META_NS::GetTaskQueueRegistry() in CreateShader()
1022 auto ioqueue = META_NS::GetTaskQueueRegistry().GetTaskQueue(IO_QUEUE); in CreateImage()
1023 auto enginequeue = META_NS::GetTaskQueueRegistry().GetTaskQueue(ENGINE_THREAD); in CreateImage()
H A DPropertyProxy.cpp80 updateToken_ = META_NS::GetTaskQueueRegistry().GetTaskQueue(ENGINE_THREAD)->AddTask(updateTask_); in ScheduleUpdate()
/foundation/graphic/graphic_3d/lume/metaobject/test/src/
H A Dtest_runner.cpp196 auto& tr = META_NS::GetTaskQueueRegistry(); in InitEngine()
/foundation/graphic/graphic_3d/kits/js/include/
H A DBaseObjectJS.h229 return ExecSyncTask(META_NS::GetTaskQueueRegistry().GetTaskQueue(ENGINE_THREAD), BASE_NS::move(fun)); in ExecSyncTask()

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