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Help
Searched
refs:GetSubmeshes
(Results
1 - 15
of
15
) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/datastore/
H
A
D
render_data_store_morph.cpp
50
array_view<const RenderDataMorph::Submesh> RenderDataStoreMorph::
GetSubmeshes
() const
in GetSubmeshes()
function in RenderDataStoreMorph
H
A
D
render_data_store_morph.h
58
BASE_NS::array_view<const RenderDataMorph::Submesh>
GetSubmeshes
() const override;
H
A
D
render_data_store_default_material.h
115
BASE_NS::array_view<const RenderSubmesh>
GetSubmeshes
() const override;
H
A
D
render_data_store_default_material.cpp
663
array_view<const RenderSubmesh> RenderDataStoreDefaultMaterial::
GetSubmeshes
() const
in GetSubmeshes()
function in RenderDataStoreDefaultMaterial
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
H
A
D
intf_render_data_store_morph.h
89
virtual BASE_NS::array_view<const RenderDataMorph::Submesh>
GetSubmeshes
() const = 0;
H
A
D
intf_render_data_store_default_material.h
449
virtual BASE_NS::array_view<const RenderSubmesh>
GetSubmeshes
() const = 0;
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/util/
H
A
D
intf_mesh_builder.h
183
virtual BASE_NS::array_view<const MeshComponent::Submesh>
GetSubmeshes
() const = 0;
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H
A
D
render_node_morph.cpp
87
const auto submeshes = morphDataStore->
GetSubmeshes
();
in PreExecuteFrame()
160
array_view<const RenderDataMorph::Submesh> submeshes = morphDataStore->
GetSubmeshes
();
in ExecuteFrame()
H
A
D
render_node_default_depth_render_slot.cpp
179
const auto& submeshes = dataStoreMaterial.
GetSubmeshes
();
in RenderSubmeshes()
H
A
D
render_node_default_shadow_render_slot.cpp
321
const auto& submeshes = dataStoreMaterial.
GetSubmeshes
();
in RenderSubmeshes()
H
A
D
render_node_default_material_render_slot.cpp
308
const auto& submeshes = dataStoreMaterial.
GetSubmeshes
();
in RenderSubmeshes()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H
A
D
mesh_builder.h
68
BASE_NS::array_view<const MeshComponent::Submesh>
GetSubmeshes
() const override;
H
A
D
mesh_builder.cpp
1501
array_view<const MeshComponent::Submesh> MeshBuilder::
GetSubmeshes
() const
in GetSubmeshes()
function in MeshBuilder
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/
H
A
D
render_node_scene_util.cpp
277
const auto& submeshes = dataStoreMaterial.
GetSubmeshes
();
in GetRenderSlotSubmeshes()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H
A
D
gltf2_importer.cpp
2840
auto submeshes = meshBuilders_[mesh]->
GetSubmeshes
();
Completed in 19 milliseconds