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Searched refs:GetShaders (Results 1 - 3 of 3) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dintf_shader_manager.h294 virtual BASE_NS::vector<RenderHandleReference> GetShaders(const uint32_t renderSlotId) const = 0;
490 virtual BASE_NS::vector<RenderHandleReference> GetShaders(
517 virtual BASE_NS::vector<RenderHandleReference> GetShaders() const = 0;
628 virtual BASE_NS::vector<RenderHandle> GetShaders(const uint32_t renderSlotId) const = 0;
768 virtual BASE_NS::vector<RenderHandle> GetShaders(
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.h166 BASE_NS::vector<RenderHandleReference> GetShaders(const uint32_t renderSlotId) const override;
252 BASE_NS::vector<RenderHandleReference> GetShaders(
254 BASE_NS::vector<RenderHandle> GetShaders(const RenderHandle& handle, const ShaderStageFlags shaderStageFlags) const;
256 BASE_NS::vector<RenderHandleReference> GetShaders() const override;
503 BASE_NS::vector<RenderHandle> GetShaders(const uint32_t renderSlotId) const override;
537 BASE_NS::vector<RenderHandle> GetShaders(
H A Dshader_manager.cpp916 vector<RenderHandleReference> ShaderManager::GetShaders(const uint32_t renderSlotId) const in GetShaders() function in ShaderManager
1793 vector<RenderHandleReference> ShaderManager::GetShaders(
1805 PLUGIN_LOG_W("RENDER_VALIDATION: GetShaders with graphics state handle not supported");
1827 vector<RenderHandle> ShaderManager::GetShaders(
1839 PLUGIN_LOG_W("RENDER_VALIDATION: GetShaders with graphics state handle not supported");
1861 vector<RenderHandleReference> ShaderManager::GetShaders() const
2293 vector<RenderHandle> RenderNodeShaderManager::GetShaders(const uint32_t renderSlotId) const
2421 vector<RenderHandle> RenderNodeShaderManager::GetShaders(
2424 return shaderMgr_.GetShaders(handle, shaderStageFlags);

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