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Help
Searched
refs:GetShaders
(Results
1 - 3
of
3
) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H
A
D
intf_shader_manager.h
294
virtual BASE_NS::vector<RenderHandleReference>
GetShaders
(const uint32_t renderSlotId) const = 0;
490
virtual BASE_NS::vector<RenderHandleReference>
GetShaders
(
517
virtual BASE_NS::vector<RenderHandleReference>
GetShaders
() const = 0;
628
virtual BASE_NS::vector<RenderHandle>
GetShaders
(const uint32_t renderSlotId) const = 0;
768
virtual BASE_NS::vector<RenderHandle>
GetShaders
(
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H
A
D
shader_manager.h
166
BASE_NS::vector<RenderHandleReference>
GetShaders
(const uint32_t renderSlotId) const override;
252
BASE_NS::vector<RenderHandleReference>
GetShaders
(
254
BASE_NS::vector<RenderHandle>
GetShaders
(const RenderHandle& handle, const ShaderStageFlags shaderStageFlags) const;
256
BASE_NS::vector<RenderHandleReference>
GetShaders
() const override;
503
BASE_NS::vector<RenderHandle>
GetShaders
(const uint32_t renderSlotId) const override;
537
BASE_NS::vector<RenderHandle>
GetShaders
(
H
A
D
shader_manager.cpp
916
vector<RenderHandleReference> ShaderManager::
GetShaders
(const uint32_t renderSlotId) const
in GetShaders()
function in ShaderManager
1793
vector<RenderHandleReference> ShaderManager::
GetShaders
(
1805
PLUGIN_LOG_W("RENDER_VALIDATION:
GetShaders
with graphics state handle not supported");
1827
vector<RenderHandle> ShaderManager::
GetShaders
(
1839
PLUGIN_LOG_W("RENDER_VALIDATION:
GetShaders
with graphics state handle not supported");
1861
vector<RenderHandleReference> ShaderManager::
GetShaders
() const
2293
vector<RenderHandle> RenderNodeShaderManager::
GetShaders
(const uint32_t renderSlotId) const
2421
vector<RenderHandle> RenderNodeShaderManager::
GetShaders
(
2424
return shaderMgr_.
GetShaders
(handle, shaderStageFlags);
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