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Searched refs:GetRenderSlotName (Results 1 - 3 of 3) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dintf_shader_manager.h363 virtual BASE_NS::string GetRenderSlotName(const uint32_t renderSlotId) const = 0;
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.cpp373 string ShaderManager::GetRenderSlotName(const uint32_t renderSlotId) const in GetRenderSlotName() function in ShaderManager
402 string renderSlotName = GetRenderSlotName(renderSlotId); in SetRenderSlotData()
407 renderSlotName = GetRenderSlotName(renderSlotId); in SetRenderSlotData()
417 renderSlotName = renderSlotName.empty() ? GetRenderSlotName(renderSlotId) : renderSlotName; in SetRenderSlotData()
1926 desc.renderSlot = GetRenderSlotName(cdRef.renderSlotId);
1936 desc.renderSlot = GetRenderSlotName(cdRef.renderSlotId);
H A Dshader_manager.h187 BASE_NS::string GetRenderSlotName(const uint32_t renderSlotId) const override;

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