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Searched refs:GetPsoManager (Results 1 - 25 of 26) sorted by relevance

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/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_motion_blur.cpp60 renderData_.pso = renderNodeContextMgr.GetPsoManager().GetGraphicsPsoHandle(renderData_.shader, graphicsState, in Init()
69 renderTileMaxData_.pso = renderNodeContextMgr.GetPsoManager().GetGraphicsPsoHandle(renderTileMaxData_.shader, in Init()
84 renderTileNeighborData_.psoNeighborhood = renderNodeContextMgr.GetPsoManager().GetGraphicsPsoHandle( in Init()
91 renderTileNeighborData_.psoHorizontal = renderNodeContextMgr.GetPsoManager().GetGraphicsPsoHandle( in Init()
98 renderTileNeighborData_.psoVertical = renderNodeContextMgr.GetPsoManager().GetGraphicsPsoHandle( in Init()
H A Drender_node_compute_generic.cpp86 psoHandle_ = renderNodeContextMgr.GetPsoManager().GetComputePsoHandle(shader_, pipelineLayout_, {}); in InitNode()
209 psoHandle_ = renderNodeContextMgr.GetPsoManager().GetComputePsoHandle( in GetPsoHandle()
H A Drender_node_fullscreen_generic.cpp193 pipelineData_.pso = renderNodeContextMgr_->GetPsoManager().GetGraphicsPsoHandle( in GetPsoHandle()
212 pipelineData_.pso = renderNodeContextMgr_->GetPsoManager().GetGraphicsPsoHandle(pipelineData_.shader, in GetPsoHandle()
H A Drender_node_shader_passes_generic.cpp359 return renderNodeContextMgr_->GetPsoManager().GetGraphicsPsoHandle( in GetPsoHandleGraphics()
366 return renderNodeContextMgr_->GetPsoManager().GetComputePsoHandle(shader, pipelineLayout, {}); in GetPsoHandleCompute()
H A Drender_copy.cpp63 auto& psoMgr = renderNodeContextMgr.GetPsoManager(); in CreatePso()
H A Drender_blur.cpp130 renderNodeContextMgr.GetPsoManager().GetGraphicsPsoHandle(renderData_.shader, graphicsState, in Execute()
137 renderNodeContextMgr.GetPsoManager().GetGraphicsPsoHandle(renderData_.shader, graphicsState, in Execute()
H A Drender_node_mip_chain_post_process.cpp119 pipelineData_.pso = renderNodeContextMgr.GetPsoManager().GetGraphicsPsoHandle(pipelineData_.shader, in InitNode()
122 pipelineData_.pso = renderNodeContextMgr.GetPsoManager().GetComputePsoHandle( in InitNode()
H A Drender_node_back_buffer.cpp146 auto& psoMgr = renderNodeContextMgr_->GetPsoManager(); in CheckForPsoSpecilization()
H A Drender_bloom.cpp599 INodeContextPsoManager& psoMgr = renderNodeContextMgr.GetPsoManager(); in CreateComputePsos()
696 auto& psoMgr = renderNodeContextMgr.GetPsoManager(); in CreateAndReflectRenderPso()
723 INodeContextPsoManager& psoMgr = renderNodeContextMgr.GetPsoManager(); in CreateRenderPsos()
H A Drender_node_single_post_process.cpp172 psoHandle_ = renderNodeContextMgr.GetPsoManager().GetGraphicsPsoHandle( in InitNode()
175 psoHandle_ = renderNodeContextMgr.GetPsoManager().GetComputePsoHandle(shader_, pipelineLayout_, {}); in InitNode()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/
H A Dintf_render_node_context_manager.h63 virtual INodeContextPsoManager& GetPsoManager() = 0;
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_context_manager.h80 INodeContextPsoManager& GetPsoManager() override;
H A Drender_node_context_manager.cpp106 INodeContextPsoManager& RenderNodeContextManager::GetPsoManager() in GetPsoManager() function in RenderNodeContextManager
H A Drender_node_post_process_util.cpp513 auto& psoMgr = renderNodeContextMgr_->GetPsoManager(); in ExecuteCombine()
572 auto& psoMgr = renderNodeContextMgr_->GetPsoManager(); in ExecuteFXAA()
628 auto& psoMgr = renderNodeContextMgr_->GetPsoManager(); in ExecuteTAA()
705 auto& psoMgr = renderNodeContextMgr_->GetPsoManager(); in ExecuteDofBlur()
774 auto& psoMgr = renderNodeContextMgr_->GetPsoManager(); in ExecuteDof()
838 auto& psoMgr = renderNodeContextMgr_->GetPsoManager(); in ExecuteBlit()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_copy_helper.cpp86 auto& psoMgr = renderNodeContextMgr.GetPsoManager(); in Execute()
H A Drender_node_morph.cpp70 auto& psoMgr = renderNodeContextMgr.GetPsoManager(); in InitNode()
H A Drender_node_camera_single_post_process.cpp192 psoHandle_ = renderNodeContextMgr.GetPsoManager().GetGraphicsPsoHandle( in InitNode()
196 psoHandle_ = renderNodeContextMgr.GetPsoManager().GetComputePsoHandle(shader_, pipelineLayout_, {}); in InitNode()
H A Drender_node_default_shadows_blur.cpp177 auto& psoMgr = renderNodeContextMgr_->GetPsoManager(); in ProcessSingleShadow()
H A Drender_node_default_env.cpp399 psoHandle_ = renderNodeContextMgr_->GetPsoManager().GetGraphicsPsoHandle( in GetPso()
H A Drender_node_camera_cubemap.cpp147 psoHandle_ = renderNodeContextMgr.GetPsoManager().GetGraphicsPsoHandle( in InitNode()
H A Drender_node_default_depth_render_slot.cpp470 auto& psoMgr = renderNodeContextMgr_->GetPsoManager(); in CreateNewPso()
H A Drender_node_default_material_deferred_shading.cpp383 allShaderData_.psoHandle = renderNodeContextMgr_->GetPsoManager().GetGraphicsPsoHandle( in GetPsoHandle()
H A Drender_node_default_shadow_render_slot.cpp494 auto& psoMgr = renderNodeContextMgr_->GetPsoManager(); in CreateNewPso()
/foundation/graphic/graphic_3d/lume/LumeDotfield/src/render/
H A Drender_node_dotfield_render.cpp190 renderNodeContextMgr.GetPsoManager().GetGraphicsPsoHandle(shaderHandle, graphicsStateHandle, pipelineLayout, in GetPsoData()
H A Drender_node_dotfield_simulation.cpp210 renderNodeContextMgr.GetPsoManager().GetComputePsoHandle(shaderHandle, pl, specDataView); in GetPsoData()

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