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Searched refs:GetPhysicalDeviceFragmentShadingRateStructs (Results 1 - 1 of 1) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Ddevice_vk.cpp132 void GetPhysicalDeviceFragmentShadingRateStructs(ChainObjects& co, ChainWrapper& cw) in GetPhysicalDeviceFragmentShadingRateStructs() function
782 GetPhysicalDeviceFragmentShadingRateStructs(chainObjects, chainWrapper); in CreateDevice()

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