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Searched refs:GetInstanceImpl (Results 1 - 25 of 33) sorted by relevance

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/foundation/graphic/graphic_3d/kits/js/include/
H A DLightJS.h49 void* GetInstanceImpl(uint32_t id);
78 void* GetInstanceImpl(uint32_t id);
90 void* GetInstanceImpl(uint32_t id);
103 void* GetInstanceImpl(uint32_t id);
H A DMaterialJS.h33 void* GetInstanceImpl(uint32_t);
49 void* GetInstanceImpl(uint32_t) override;
H A DNodeJS.h28 void* GetInstanceImpl(uint32_t id) override;
H A DGeometryJS.h29 virtual void* GetInstanceImpl(uint32_t) override;
H A DBaseObjectJS.h37 virtual void* GetInstanceImpl(uint32_t id) = 0;
117 if (Object* impl = (Object*)instance->GetInstanceImpl(Object::ID)) { in TROGetter()
132 if (Object* impl = (Object*)instance->GetInstanceImpl(Object::ID)) { in TROSetter()
176 if (Object* impl = (Object*)instance->GetInstanceImpl(Object::ID)) { in TROMethod()
H A DPostProcJS.h29 void* GetInstanceImpl(uint32_t id) override;
H A DImageJS.h27 void* GetInstanceImpl(uint32_t) override;
H A DMeshJS.h29 virtual void* GetInstanceImpl(uint32_t) override;
H A DShaderJS.h38 void* GetInstanceImpl(uint32_t id) override;
H A DToneMapJS.h35 void* GetInstanceImpl(uint32_t) override;
H A DSceneResourceImpl.h61 void* GetInstanceImpl(uint32_t id);
H A DSubMeshJS.h29 virtual void* GetInstanceImpl(uint32_t id) override;
H A DEnvironmentJS.h28 void* GetInstanceImpl(uint32_t id) override;
H A DCameraJS.h32 virtual void* GetInstanceImpl(uint32_t) override;
/foundation/graphic/graphic_3d/kits/js/src/
H A DImageJS.cpp52 sceneJS = ((SceneJS*)tro->GetInstanceImpl(SceneJS::ID)); in DisposeNative()
72 void* ImageJS::GetInstanceImpl(uint32_t id) in GetInstanceImpl() function in ImageJS
77 return SceneResourceImpl::GetInstanceImpl(id); in GetInstanceImpl()
97 auto* sceneJS = ((SceneJS*)tro->GetInstanceImpl(SceneJS::ID)); in ImageJS()
H A DMaterialJS.cpp60 void* BaseMaterial::GetInstanceImpl(uint32_t id) in GetInstanceImpl() function in BaseMaterial
65 return SceneResourceImpl::GetInstanceImpl(id); in GetInstanceImpl()
128 auto* sceneJS = ((SceneJS*)tro->GetInstanceImpl(SceneJS::ID)); in ShaderMaterialJS()
147 void* ShaderMaterialJS::GetInstanceImpl(uint32_t id) in GetInstanceImpl() function in ShaderMaterialJS
152 return BaseMaterial::GetInstanceImpl(id); in GetInstanceImpl()
161 sceneJS = ((SceneJS*)tro->GetInstanceImpl(SceneJS::ID)); in DisposeNative()
H A DLightJS.cpp132 void* BaseLight::GetInstanceImpl(uint32_t id) in GetInstanceImpl() function in BaseLight
137 return NodeImpl::GetInstanceImpl(id); in GetInstanceImpl()
293 void* SpotLightJS::GetInstanceImpl(uint32_t id) in GetInstanceImpl() function in SpotLightJS
298 return BaseLight::GetInstanceImpl(id); in GetInstanceImpl()
316 void* PointLightJS::GetInstanceImpl(uint32_t id) in GetInstanceImpl() function in PointLightJS
321 return BaseLight::GetInstanceImpl(id); in GetInstanceImpl()
345 void* DirectionalLightJS::GetInstanceImpl(uint32_t id) in GetInstanceImpl() function in DirectionalLightJS
350 return BaseLight::GetInstanceImpl(id); in GetInstanceImpl()
H A DNodeJS.cpp106 void* NodeJS::GetInstanceImpl(uint32_t id) in GetInstanceImpl() function in NodeJS
111 return NodeImpl::GetInstanceImpl(id); in GetInstanceImpl()
H A DGeometryJS.cpp25 void* GeometryJS::GetInstanceImpl(uint32_t id) in GetInstanceImpl() function in GeometryJS
30 return NodeImpl::GetInstanceImpl(id); in GetInstanceImpl()
H A DAnimationJS.cpp86 auto* sceneJS = ((SceneJS*)tro->GetInstanceImpl(SceneJS::ID)); in AnimationJS()
89 void* AnimationJS::GetInstanceImpl(uint32_t id) in GetInstanceImpl() function in AnimationJS
94 return SceneResourceImpl::GetInstanceImpl(id); in GetInstanceImpl()
119 sceneJS = ((SceneJS*)tro->GetInstanceImpl(SceneJS::ID)); in DisposeNative()
H A DShaderJS.cpp226 auto* sceneJS = ((SceneJS*)tro->GetInstanceImpl(SceneJS::ID)); in ShaderJS()
356 void* ShaderJS::GetInstanceImpl(uint32_t id) in GetInstanceImpl() function in ShaderJS
361 return SceneResourceImpl::GetInstanceImpl(id); in GetInstanceImpl()
375 SceneJS* sceneJS = ((SceneJS*)tro->GetInstanceImpl(SceneJS::ID)); in DisposeNative()
H A DEnvironmentJS.cpp96 SceneJS* sceneJS = ((SceneJS*)tro->GetInstanceImpl(SceneJS::ID)); in DisposeNative()
133 void* EnvironmentJS::GetInstanceImpl(uint32_t id) in GetInstanceImpl() function in EnvironmentJS
138 return SceneResourceImpl::GetInstanceImpl(id); in GetInstanceImpl()
165 auto* sceneJS = ((SceneJS*)tro->GetInstanceImpl(SceneJS::ID)); in EnvironmentJS()
H A DMeshJS.cpp25 void* MeshJS::GetInstanceImpl(uint32_t id) in GetInstanceImpl() function in MeshJS
30 return SceneResourceImpl::GetInstanceImpl(id); in GetInstanceImpl()
H A DCameraJS.cpp27 void* CameraJS::GetInstanceImpl(uint32_t id) in GetInstanceImpl() function in CameraJS
32 return NodeImpl::GetInstanceImpl(id); in GetInstanceImpl()
43 SceneJS* sceneJS = ((SceneJS*)tro->GetInstanceImpl(SceneJS::ID)); in DisposeNative()
132 auto* sceneJS = ((SceneJS*)tro->GetInstanceImpl(SceneJS::ID)); in CameraJS()
H A DSceneResourceImpl.cpp65 void* SceneResourceImpl::GetInstanceImpl(uint32_t id) in GetInstanceImpl() function in SceneResourceImpl

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