Searched refs:GetInputRenderPass (Results 1 - 13 of 13) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | render_node_parser_util.h | 44 RenderNodeGraphInputs::InputRenderPass GetInputRenderPass(
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H A D | render_node_parser_util.cpp | 476 RenderNodeGraphInputs::InputRenderPass RenderNodeParserUtil::GetInputRenderPass( in GetInputRenderPass() function in RenderNodeParserUtil 483 PLUGIN_LOG_W("GetInputRenderPass: %s", result.error.c_str()); in GetInputRenderPass()
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/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/ |
H A D | intf_render_node_parser_util.h | 62 virtual RenderNodeGraphInputs::InputRenderPass GetInputRenderPass(
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/foundation/graphic/graphic_3d/lume/LumeDotfield/src/render/ |
H A D | render_node_dotfield_render.cpp | 107 jsonInputs_.renderPass = parserUtil.GetInputRenderPass(jsonVal, "renderPass"); in ParseRenderNodeInputs()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
H A D | render_node_back_buffer.cpp | 210 jsonInputs_.renderPass = parserUtil.GetInputRenderPass(jsonVal, "renderPass"); in ParseRenderNodeInputs()
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H A D | render_node_fullscreen_generic.cpp | 222 jsonInputs_.renderPass = parserUtil.GetInputRenderPass(jsonVal, "renderPass"); in ParseRenderNodeInputs()
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H A D | render_node_mip_chain_post_process.cpp | 475 jsonInputs_.renderPass = parserUtil.GetInputRenderPass(jsonVal, "renderPass"); in ParseRenderNodeInputs()
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H A D | render_node_single_post_process.cpp | 511 jsonInputs_.renderPass = parserUtil.GetInputRenderPass(jsonVal, "renderPass"); in ParseRenderNodeInputs()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_env.cpp | 479 jsonInputs_.renderPass = parserUtil.GetInputRenderPass(jsonVal, "renderPass"); in ParseRenderNodeInputs()
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H A D | render_node_camera_single_post_process.cpp | 600 jsonInputs_.renderPass = parserUtil.GetInputRenderPass(jsonVal, "renderPass"); in ParseRenderNodeInputs()
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H A D | render_node_default_depth_render_slot.cpp | 573 jsonInputs_.renderPass = parserUtil.GetInputRenderPass(jsonVal, "renderPass"); in ParseRenderNodeInputs()
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H A D | render_node_default_material_deferred_shading.cpp | 552 jsonInputs_.renderPass = parserUtil.GetInputRenderPass(jsonVal, "renderPass"); in ParseRenderNodeInputs()
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H A D | render_node_default_material_render_slot.cpp | 904 jsonInputs_.renderPass = parserUtil.GetInputRenderPass(jsonVal, "renderPass"); in ParseRenderNodeInputs()
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