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Searched refs:GetGpuQueueCount (Results 1 - 6 of 6) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Ddevice.h242 virtual uint32_t GetGpuQueueCount() const = 0;
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Ddevice_vk.h125 uint32_t GetGpuQueueCount() const override;
H A Ddevice_vk.cpp1073 uint32_t DeviceVk::GetGpuQueueCount() const in GetGpuQueueCount() function in __anon9709::DeviceVk
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Ddevice_gles.h121 uint32_t GetGpuQueueCount() const override;
H A Ddevice_gles.cpp1278 uint32_t DeviceGLES::GetGpuQueueCount() const
/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drenderer.cpp501 const bool enableMultiQueue = (device_.GetGpuQueueCount() > 1); in InitNodeGraphs()
716 const bool multiQueueEnabled = (device_.GetGpuQueueCount() > 1u); in RenderFrameBackendImpl()

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