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Help
Searched
refs:GetGpuQueue
(Results
1 - 7
of
7
) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H
A
D
device_vk.h
130
LowLevelGpuQueueVk
GetGpuQueue
(const GpuQueue& gpuQueue) const;
H
A
D
render_backend_vk.cpp
564
const VkQueue queue = deviceVk_.
GetGpuQueue
(renderContextRef.renderCommandList->
GetGpuQueue
()).queue;
873
const VkQueueFlags queueFlags = deviceVk_.
GetGpuQueue
(renderCommandList.
GetGpuQueue
()).queueInfo.queueFlags;
1768
srcQueueFamilyIndex = deviceVk_.
GetGpuQueue
(ref.srcGpuQueue).queueInfo.queueFamilyIndex;
1769
dstQueueFamilyIndex = deviceVk_.
GetGpuQueue
(ref.dstGpuQueue).queueInfo.queueFamilyIndex;
H
A
D
node_context_pool_manager_vk.cpp
272
const LowLevelGpuQueueVk lowLevelGpuQueue = deviceVk.
GetGpuQueue
(gpuQueue);
H
A
D
device_vk.cpp
1124
LowLevelGpuQueueVk DeviceVk::
GetGpuQueue
(const GpuQueue& gpuQueue) const
in GetGpuQueue()
function in __anon9709::DeviceVk
1154
return
GetGpuQueue
(GpuQueue { GpuQueue::QueueType::GRAPHICS, 0 });
in GetPresentationGpuQueue()
/foundation/graphic/graphic_3d/lume/LumeRender/src/
H
A
D
render_graph.cpp
510
const GpuQueue acquireGpuQueue = acquireNodeRef.renderCommandList->
GetGpuQueue
();
in PatchGpuResourceQueueTransfers()
515
releaseGpuQueue = releaseNodeRef.renderCommandList->
GetGpuQueue
();
in PatchGpuResourceQueueTransfers()
837
const GpuQueue gpuQueue = nodeData.renderCommandList->
GetGpuQueue
();
in RenderCommand()
1045
nodeData.renderCommandList->
GetGpuQueue
(), { RenderCommandType::BARRIER_POINT, &rc }, stateCache };
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H
A
D
render_command_list.h
477
GpuQueue
GetGpuQueue
() const;
H
A
D
render_command_list.cpp
413
GpuQueue RenderCommandList::
GetGpuQueue
() const
in GetGpuQueue()
function in RenderCommandList
Completed in 15 milliseconds