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Searched refs:GetGpuQueue (Results 1 - 7 of 7) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Ddevice_vk.h130 LowLevelGpuQueueVk GetGpuQueue(const GpuQueue& gpuQueue) const;
H A Drender_backend_vk.cpp564 const VkQueue queue = deviceVk_.GetGpuQueue(renderContextRef.renderCommandList->GetGpuQueue()).queue;
873 const VkQueueFlags queueFlags = deviceVk_.GetGpuQueue(renderCommandList.GetGpuQueue()).queueInfo.queueFlags;
1768 srcQueueFamilyIndex = deviceVk_.GetGpuQueue(ref.srcGpuQueue).queueInfo.queueFamilyIndex;
1769 dstQueueFamilyIndex = deviceVk_.GetGpuQueue(ref.dstGpuQueue).queueInfo.queueFamilyIndex;
H A Dnode_context_pool_manager_vk.cpp272 const LowLevelGpuQueueVk lowLevelGpuQueue = deviceVk.GetGpuQueue(gpuQueue);
H A Ddevice_vk.cpp1124 LowLevelGpuQueueVk DeviceVk::GetGpuQueue(const GpuQueue& gpuQueue) const in GetGpuQueue() function in __anon9709::DeviceVk
1154 return GetGpuQueue(GpuQueue { GpuQueue::QueueType::GRAPHICS, 0 }); in GetPresentationGpuQueue()
/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_graph.cpp510 const GpuQueue acquireGpuQueue = acquireNodeRef.renderCommandList->GetGpuQueue(); in PatchGpuResourceQueueTransfers()
515 releaseGpuQueue = releaseNodeRef.renderCommandList->GetGpuQueue(); in PatchGpuResourceQueueTransfers()
837 const GpuQueue gpuQueue = nodeData.renderCommandList->GetGpuQueue(); in RenderCommand()
1045 nodeData.renderCommandList->GetGpuQueue(), { RenderCommandType::BARRIER_POINT, &rc }, stateCache };
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_command_list.h477 GpuQueue GetGpuQueue() const;
H A Drender_command_list.cpp413 GpuQueue RenderCommandList::GetGpuQueue() const in GetGpuQueue() function in RenderCommandList

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