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Searched refs:GetDisplayLanguage (Results 1 - 6 of 6) sorted by relevance

/foundation/multimedia/ringtone_library/interfaces/inner_api/native/
H A Dvibrate_asset.h46 EXPORT const std::string &GetDisplayLanguage() const;
/foundation/multimedia/ringtone_library/services/ringtone_setting/include/
H A Dvibrate_metadata.h50 EXPORT const std::string &GetDisplayLanguage() const;
/foundation/multimedia/ringtone_library/services/ringtone_helper/src/
H A Dvibrate_asset.cpp83 const std::string &VibrateAsset::GetDisplayLanguage() const in GetDisplayLanguage() function in OHOS::Media::VibrateAsset
/foundation/multimedia/ringtone_library/test/unittest/ringtone_helper_test/src/
H A Dvibrate_asset_test.cpp93 auto assetLanguage = g_vibrateAsset->GetDisplayLanguage(); in HWTEST_F()
/foundation/multimedia/ringtone_library/services/ringtone_setting/src/
H A Dvibrate_metadata.cpp121 const std::string &VibrateMetadata::GetDisplayLanguage() const in GetDisplayLanguage() function in OHOS::Media::VibrateMetadata
/foundation/multimedia/ringtone_library/services/ringtone_scanner/src/
H A Dringtone_scanner_db.cpp304 values.PutString(VIBRATE_COLUMN_DISPLAY_LANGUAGE, metadata.GetDisplayLanguage()); in SetValuesFromVibrateMetaData()

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