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Searched refs:GetCurState (Results 1 - 12 of 12) sorted by relevance

/foundation/resourceschedule/device_standby/plugins/standby_state/src/
H A Dstate_manager_adapter.cpp68 SendNotification(preStatePtr_->GetCurState(), true); in Init()
94 SendNotification(curStatePtr_->GetCurState(), false); in HandleEvent()
108 if (curStatePtr_->GetCurState() != StandbyState::WORKING) { in HandleCommonEvent()
158 } else if (message.action_ == LID_CLOSE && (curStatePtr_->GetCurState() != StandbyState::SLEEP && in HandleOpenCloseLid()
159 curStatePtr_->GetCurState() != StandbyState::MAINTENANCE)) { in HandleOpenCloseLid()
165 uint32_t StateManagerAdapter::GetCurState() in GetCurState() function in OHOS::DevStandbyMgr::StateManagerAdapter
167 return curStatePtr_->GetCurState(); in GetCurState()
172 return preStatePtr_->GetCurState(); in GetPreState()
211 uint32_t curState = curStatePtr_->GetCurState(); in TransitToState()
258 ConstraintEvalParam params{curStatePtr_->GetCurState(), curStatePtr in EnterStandby()
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H A Dsleep_state.cpp48 STANDBYSERVICE_LOGE("%{public}s state init failed", STATE_NAME_LIST[GetCurState()].c_str()); in Init()
58 STANDBYSERVICE_LOGE("%{public}s init failed", STATE_NAME_LIST[GetCurState()].c_str()); in Init()
/foundation/multimedia/media_lite/services/player_lite/impl/player_control/player/
H A Dliteplayer_state_machine.h41 virtual PlayerStatus GetCurState(void) = 0;
105 PlayerStatus GetCurState(void) override;
H A Dliteplayer.cpp205 return stateMachine_->GetCurState(); in GetState()
454 stateMachine_->GetCurState() == PLAY_STATUS_TPLAY) && in OnVideoEndOfStream()
476 if (stateMachine_->GetCurState() != PLAY_STATUS_TPLAY) { in EventProcess()
960 PlayerStatus playerState = stateMachine_->GetCurState(); in DoPrepare()
1141 PlayerStatus playerState = stateMachine_->GetCurState(); in DoPlay()
1311 playerState = stateMachine_->GetCurState(); in ReadPacketAndPushToDecoder()
1396 PlayerStatus playerState = stateMachine_->GetCurState(); in DoStop()
1441 PlayerStatus playerState = stateMachine_->GetCurState(); in DoPause()
1525 PlayerStatus status = stateMachine_->GetCurState(); in GetStreamInfo()
1548 if (stateMachine_->GetCurState() in IsRepeatTplayReq()
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H A Dliteplayer_state_machine.cpp364 PlayerStatus PlayerControlStateMachine::GetCurState() in GetCurState() function in OHOS::Media::PlayerControlStateMachine
376 return LITEPLAY_STATE[type][GetCurState()]; in EventValidAtCurState()
/foundation/resourceschedule/device_standby/plugins/ext/src/
H A Dbase_state.cpp44 STANDBYSERVICE_LOGE("%{public}s state init failed", STATE_NAME_LIST[GetCurState()].c_str()); in Init()
57 uint32_t BaseState::GetCurState() in GetCurState() function in OHOS::DevStandbyMgr::BaseState
/foundation/resourceschedule/device_standby/plugins/ext/include/
H A Distate_manager_adapter.h48 virtual uint32_t GetCurState() = 0;
H A Dbase_state.h72 virtual uint32_t GetCurState();
/foundation/resourceschedule/device_standby/plugins/test/unittest/
H A Dstandby_plugin_unit_test.cpp308 standbyStateManager_->TransitToState(standbyStateManager_->curStatePtr_->GetCurState()); in HWTEST_F()
323 EXPECT_NE(standbyStateManager_->GetCurState(), StandbyState::NAP); in HWTEST_F()
348 EXPECT_NE(standbyStateManager_->curStatePtr_->GetCurState(), StandbyState::MAINTENANCE); in HWTEST_F()
381 EXPECT_NE(standbyStateManager_->curStatePtr_->GetCurState(), StandbyState::WORKING); in HWTEST_F()
402 EXPECT_NE(standbyStateManager_->curStatePtr_->GetCurState(), StandbyState::WORKING); in HWTEST_F()
/foundation/resourceschedule/device_standby/plugins/standby_state/include/
H A Dstate_manager_adapter.h29 uint32_t GetCurState() override;
/foundation/resourceschedule/device_standby/plugins/test/fuzztest/statemanageradapter_fuzzer/
H A Dstatemanageradapter_fuzzer.cpp134 stateManager->GetCurState(); in PreciseCoverage()
/foundation/resourceschedule/device_standby/services/core/src/
H A Dstandby_service_impl.cpp186 auto curState = standbyImpl->standbyStateManager_->GetCurState(); in DayNightSwitchCallback()
845 auto curState = standbyStateManager_->GetCurState(); in IsDeviceInStandby()

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