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Searched refs:GetAnimationStatus (Results 1 - 10 of 10) sorted by relevance

/foundation/arkui/ace_engine/frameworks/base/geometry/
H A Danimatable_matrix4.h58 Animator::Status GetAnimationStatus() const in GetAnimationStatus() function in OHOS::Ace::AnimatableMatrix4
H A Danimatable_dimension.h85 Animator::Status GetAnimationStatus() const in GetAnimationStatus() function in OHOS::Ace::AnimatableDimension
/foundation/arkui/ace_engine/frameworks/core/components/common/properties/
H A Danimatable_double.h105 Animator::Status GetAnimationStatus() const in GetAnimationStatus() function in OHOS::Ace::final
/foundation/arkui/ace_engine/frameworks/core/animation/
H A Danimatable_base.h85 Animator::Status GetAnimationStatus() const in GetAnimationStatus() function in OHOS::Ace::AnimatableBase
/foundation/arkui/ace_engine/frameworks/core/pipeline/base/
H A Drender_node.cpp1750 if (paintX_.GetAnimationStatus() != Animator::Status::RUNNING) { in CreateLayoutTransition()
1753 if (paintY_.GetAnimationStatus() != Animator::Status::RUNNING) { in CreateLayoutTransition()
1756 if (paintW_.GetAnimationStatus() != Animator::Status::RUNNING) { in CreateLayoutTransition()
1759 if (paintH_.GetAnimationStatus() != Animator::Status::RUNNING) { in CreateLayoutTransition()
1982 return paintX_.GetAnimationStatus() == Animator::Status::RUNNING || in InLayoutTransition()
1983 paintY_.GetAnimationStatus() == Animator::Status::RUNNING || in InLayoutTransition()
1984 paintW_.GetAnimationStatus() == Animator::Status::RUNNING || in InLayoutTransition()
1985 paintH_.GetAnimationStatus() == Animator::Status::RUNNING; in InLayoutTransition()
/foundation/arkui/ace_engine/frameworks/core/components/display/
H A Drender_display.cpp75 if (animatableOpacity_.GetAnimationStatus() != Animator::Status::RUNNING) { in PerformLayout()
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/select_overlay/
H A Dselect_overlay_node.h85 bool GetAnimationStatus() in GetAnimationStatus() function in OHOS::Ace::NG::SelectOverlayNode
H A Dselect_overlay_layout_algorithm.cpp236 if (!selectOverlayNode->GetIsExtensionMenu() && selectOverlayNode->GetAnimationStatus()) { in LayoutExtensionMenu()
H A Dselect_overlay_node.cpp282 auto isDoingAnimation = selectOverlay->GetAnimationStatus(); in BuildButton()
/foundation/arkui/ace_engine/frameworks/core/components/transform/
H A Drender_transform.cpp353 if (transformAnimation_.GetAnimationStatus() != Animator::Status::RUNNING) { in UpdateTransform()

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