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Searched refs:GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 (Results 1 - 3 of 3) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeEngine/src/image/loaders/
H A Dgl_util.h226 constexpr unsigned int GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276; variable
387 BASE_NS::Format::BASE_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, true, 4, 4,
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Ddevice_gles.cpp360 { GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, TF_TEX },
688 { BASE_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK, GL_RGBA, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE, 0,
/foundation/graphic/graphic_2d/interfaces/kits/napi/graphic/webgl/src/
H A Dwebgl2_rendering_context_impl.cpp2142 GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, in CheckStorageInternalFormat()

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