Searched refs:GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 (Results 1 - 3 of 3) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeEngine/src/image/loaders/ |
H A D | gl_util.h | 226 constexpr unsigned int GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276; variable 387 BASE_NS::Format::BASE_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, true, 4, 4,
|
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | device_gles.cpp | 360 { GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, TF_TEX }, 688 { BASE_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK, GL_RGBA, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE, 0,
|
/foundation/graphic/graphic_2d/interfaces/kits/napi/graphic/webgl/src/ |
H A D | webgl2_rendering_context_impl.cpp | 2142 GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, in CheckStorageInternalFormat()
|
Completed in 8 milliseconds