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Searched refs:GLTF_MAGIC (Results 1 - 3 of 3) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_data_structures.h56 constexpr const uint32_t GLTF_MAGIC = 0x46546C67; // ASCII string "glTF" member
H A Dgltf2_loader.cpp2808 if (header.magic != GLTF_MAGIC) {
2922 if (header.magic == GLTF_MAGIC) {
H A Dgltf2_exporter.cpp2254 auto const header = GLBHeader { GLTF_MAGIC, 2, in SaveGLB()

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