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Searched refs:GLTF_INVALID_INDEX (Results 1 - 4 of 4) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_loader.cpp543 if (!ParseOptionalNumber<size_t>(loadResult, bufferIndex, jsonData, "bufferView", GLTF_INVALID_INDEX)) {
545 } else if (bufferIndex != GLTF_INVALID_INDEX) {
754 if (!ParseOptionalNumber<uint32_t>(loadResult, info.index, jsonData, "index", GLTF_INVALID_INDEX)) {
758 if (info.index != GLTF_INVALID_INDEX && info.index < loadResult.data->textures.size()) {
762 if (!ParseOptionalNumber<uint32_t>(loadResult, info.texCoordIndex, jsonData, "texCoord", GLTF_INVALID_INDEX)) {
782 loadResult, info.transform.texCoordIndex, textureTransform, "texCoord", GLTF_INVALID_INDEX)) {
833 if (!ParseOptionalNumber<size_t>(loadResult, samplerIndex, jsonData, "sampler", GLTF_INVALID_INDEX)) {
838 if (samplerIndex != GLTF_INVALID_INDEX) {
852 if (!ParseOptionalNumber<size_t>(loadResult, imageIndex, jsonData, "source", GLTF_INVALID_INDEX)) {
857 if (imageIndex != GLTF_INVALID_INDEX) {
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H A Dgltf2_data_structures.h55 constexpr const uint32_t GLTF_INVALID_INDEX = 0xFFFFFFFF; member
376 uint32_t index = GLTF_INVALID_INDEX;
388 uint32_t texCoordIndex = GLTF_INVALID_INDEX;
613 uint32_t materialIndex = GLTF_INVALID_INDEX;
724 size_t imageBasedLightIndex = GLTF_INVALID_INDEX;
801 size_t specularCubeImage { GLTF_INVALID_INDEX };
803 size_t skymapImage { GLTF_INVALID_INDEX };
H A Dgltf2_exporter.cpp440 return { nullptr, GLTF_INVALID_INDEX }; in ResolveGltfAndResourceIndex()
446 size_t resourceIndex = GLTF_INVALID_INDEX; in ResolveGltfAndResourceIndex()
450 return { nullptr, GLTF_INVALID_INDEX }; in ResolveGltfAndResourceIndex()
457 return { nullptr, GLTF_INVALID_INDEX }; in ResolveGltfAndResourceIndex()
465 return { nullptr, GLTF_INVALID_INDEX }; in ResolveGltfAndResourceIndex()
476 return { nullptr, GLTF_INVALID_INDEX }; in ResolveGltfAndResourceIndex()
982 return GLTF_INVALID_INDEX; in GetTextureIndex()
1535 if (textureInfo.texCoordIndex != 0 && textureInfo.texCoordIndex != GLTF_INVALID_INDEX) { in ExportTextureInfo()
1547 if (material.metallicRoughness.baseColorTexture.index != GLTF_INVALID_INDEX) { in ExportMetallicRoughness()
1556 if (material.metallicRoughness.metallicRoughnessTexture.index != GLTF_INVALID_INDEX) { in ExportMetallicRoughness()
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H A Dgltf2_importer.cpp97 return GLTF2::GLTF_INVALID_INDEX; in FindIndex()
424 if (index != GLTF2::GLTF_INVALID_INDEX && index < importResult.data.textures.size()) { in GetImportedTextureHandle()
715 if (primitive.materialIndex != GLTF2::GLTF_INVALID_INDEX && in CreatePrimitiveImportInfo()
718 hasNormalMap = (primitive.material->normalTexture.textureInfo.index != GLTF2::GLTF_INVALID_INDEX || in CreatePrimitiveImportInfo()
719 primitive.material->clearcoat.normalTexture.textureInfo.index != GLTF2::GLTF_INVALID_INDEX); in CreatePrimitiveImportInfo()
1184 if (index != GLTF2::GLTF_INVALID_INDEX) { in ResolveSampler()
1298 if (index != GLTF2::GLTF_INVALID_INDEX) { in ResolveReferencedImages()
1307 if (light.skymapImage != GLTF2::GLTF_INVALID_INDEX && light.skymapImage < data.images.size()) { in ResolveReferencedImages()
1310 if (light.specularCubeImage != GLTF2::GLTF_INVALID_INDEX && light.specularCubeImage < data.images.size()) { in ResolveReferencedImages()
1625 if (gltfMaterial.specular.texture.index != GLTF2::GLTF_INVALID_INDEX in FillSpecular()
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