Searched refs:GLTF_INVALID_INDEX (Results 1 - 4 of 4) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/ |
H A D | gltf2_loader.cpp | 543 if (!ParseOptionalNumber<size_t>(loadResult, bufferIndex, jsonData, "bufferView", GLTF_INVALID_INDEX)) { 545 } else if (bufferIndex != GLTF_INVALID_INDEX) { 754 if (!ParseOptionalNumber<uint32_t>(loadResult, info.index, jsonData, "index", GLTF_INVALID_INDEX)) { 758 if (info.index != GLTF_INVALID_INDEX && info.index < loadResult.data->textures.size()) { 762 if (!ParseOptionalNumber<uint32_t>(loadResult, info.texCoordIndex, jsonData, "texCoord", GLTF_INVALID_INDEX)) { 782 loadResult, info.transform.texCoordIndex, textureTransform, "texCoord", GLTF_INVALID_INDEX)) { 833 if (!ParseOptionalNumber<size_t>(loadResult, samplerIndex, jsonData, "sampler", GLTF_INVALID_INDEX)) { 838 if (samplerIndex != GLTF_INVALID_INDEX) { 852 if (!ParseOptionalNumber<size_t>(loadResult, imageIndex, jsonData, "source", GLTF_INVALID_INDEX)) { 857 if (imageIndex != GLTF_INVALID_INDEX) { [all...] |
H A D | gltf2_data_structures.h | 55 constexpr const uint32_t GLTF_INVALID_INDEX = 0xFFFFFFFF; member 376 uint32_t index = GLTF_INVALID_INDEX; 388 uint32_t texCoordIndex = GLTF_INVALID_INDEX; 613 uint32_t materialIndex = GLTF_INVALID_INDEX; 724 size_t imageBasedLightIndex = GLTF_INVALID_INDEX; 801 size_t specularCubeImage { GLTF_INVALID_INDEX }; 803 size_t skymapImage { GLTF_INVALID_INDEX };
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H A D | gltf2_exporter.cpp | 440 return { nullptr, GLTF_INVALID_INDEX }; in ResolveGltfAndResourceIndex() 446 size_t resourceIndex = GLTF_INVALID_INDEX; in ResolveGltfAndResourceIndex() 450 return { nullptr, GLTF_INVALID_INDEX }; in ResolveGltfAndResourceIndex() 457 return { nullptr, GLTF_INVALID_INDEX }; in ResolveGltfAndResourceIndex() 465 return { nullptr, GLTF_INVALID_INDEX }; in ResolveGltfAndResourceIndex() 476 return { nullptr, GLTF_INVALID_INDEX }; in ResolveGltfAndResourceIndex() 982 return GLTF_INVALID_INDEX; in GetTextureIndex() 1535 if (textureInfo.texCoordIndex != 0 && textureInfo.texCoordIndex != GLTF_INVALID_INDEX) { in ExportTextureInfo() 1547 if (material.metallicRoughness.baseColorTexture.index != GLTF_INVALID_INDEX) { in ExportMetallicRoughness() 1556 if (material.metallicRoughness.metallicRoughnessTexture.index != GLTF_INVALID_INDEX) { in ExportMetallicRoughness() [all...] |
H A D | gltf2_importer.cpp | 97 return GLTF2::GLTF_INVALID_INDEX; in FindIndex() 424 if (index != GLTF2::GLTF_INVALID_INDEX && index < importResult.data.textures.size()) { in GetImportedTextureHandle() 715 if (primitive.materialIndex != GLTF2::GLTF_INVALID_INDEX && in CreatePrimitiveImportInfo() 718 hasNormalMap = (primitive.material->normalTexture.textureInfo.index != GLTF2::GLTF_INVALID_INDEX || in CreatePrimitiveImportInfo() 719 primitive.material->clearcoat.normalTexture.textureInfo.index != GLTF2::GLTF_INVALID_INDEX); in CreatePrimitiveImportInfo() 1184 if (index != GLTF2::GLTF_INVALID_INDEX) { in ResolveSampler() 1298 if (index != GLTF2::GLTF_INVALID_INDEX) { in ResolveReferencedImages() 1307 if (light.skymapImage != GLTF2::GLTF_INVALID_INDEX && light.skymapImage < data.images.size()) { in ResolveReferencedImages() 1310 if (light.specularCubeImage != GLTF2::GLTF_INVALID_INDEX && light.specularCubeImage < data.images.size()) { in ResolveReferencedImages() 1625 if (gltfMaterial.specular.texture.index != GLTF2::GLTF_INVALID_INDEX in FillSpecular() [all...] |
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