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Searched refs:GLBChunk (Results 1 - 3 of 3) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_data_structures.h173 struct GLBChunk { struct in GLTF2::AttributeType::RenderMode::FilterMode::WrapMode
H A Dgltf2_loader.cpp2823 GLBChunk chunkJson;
2824 bytes = file.Read(&chunkJson, sizeof(GLBChunk));
2826 if (bytes < sizeof(GLBChunk)) {
2837 const size_t dataOffset = chunkJson.chunkLength + sizeof(GLBHeader) + 2 * sizeof(GLBChunk);
2920 if (data.size() >= (sizeof(GLBHeader) + sizeof(GLBChunk))) {
H A Dgltf2_exporter.cpp2255 static_cast<uint32_t>(sizeof(GLBHeader) + sizeof(GLBChunk) + jsonSize + sizeof(GLBChunk) + binarySize) }; in SaveGLB()
2258 auto const jsonChunk = GLBChunk { jsonSize, static_cast<uint32_t>(ChunkType::JSON) }; in SaveGLB()
2263 auto const binaryChunk = GLBChunk { binarySize, static_cast<uint32_t>(ChunkType::BIN) }; in SaveGLB()

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