/foundation/arkui/ace_engine/adapter/preview/osal/ |
H A D | frame_report.cpp | 19 FrameReport& FrameReport::GetInstance() in GetInstance() 21 static FrameReport instance; in GetInstance() 25 FrameReport::FrameReport() {} in FrameReport() function in OHOS::Ace::FrameReport 27 FrameReport::~FrameReport() {} in ~FrameReport() 29 bool FrameReport::LoadLibrary() in LoadLibrary() 37 void FrameReport::CloseLibrary() {} in CloseLibrary() 39 void* FrameReport [all...] |
/foundation/arkui/ace_engine/test/mock/base/ |
H A D | mock_frame_report.cpp | 19 FrameReport& FrameReport::GetInstance() in GetInstance() 21 static FrameReport instance; in GetInstance() 25 FrameReport::FrameReport() {} in FrameReport() function in OHOS::Ace::FrameReport 27 FrameReport::~FrameReport() {} in ~FrameReport() 29 bool FrameReport::LoadLibrary() in LoadLibrary() 37 void FrameReport::CloseLibrary() {} in CloseLibrary() 39 void* FrameReport [all...] |
/foundation/graphic/graphic_surface/utils/frame_report/test/unittest/ |
H A D | frame_report_test.cpp | 62 Rosen::FrameReport::GetInstance().SetGameScene(FRT_GAME_PID, FRT_GAME_BACKGROUND); in HWTEST_F() 63 ASSERT_TRUE(Rosen::FrameReport::GetInstance().activelyPid_.load() == FR_DEFAULT_PID); in HWTEST_F() 65 Rosen::FrameReport::GetInstance().SetGameScene(FRT_GAME_PID, FRT_GAME_FOREGROUND); in HWTEST_F() 67 Rosen::FrameReport::GetInstance().SetGameScene(FRT_GAME_PID, FRT_GAME_SCHED); in HWTEST_F() 68 ASSERT_TRUE(Rosen::FrameReport::GetInstance().activelyPid_.load() == FRT_GAME_PID); in HWTEST_F() 70 Rosen::FrameReport::GetInstance().SetGameScene(FRT_GAME_PID, FRT_GAME_BACKGROUND); in HWTEST_F() 71 ASSERT_TRUE(Rosen::FrameReport::GetInstance().activelyPid_.load() == FR_DEFAULT_PID); in HWTEST_F() 73 Rosen::FrameReport::GetInstance().SetGameScene(FRT_GAME_PID, FRT_GAME_ERROR_STATE); in HWTEST_F() 74 ASSERT_TRUE(Rosen::FrameReport::GetInstance().activelyPid_.load() == FR_DEFAULT_PID); in HWTEST_F() 87 Rosen::FrameReport in HWTEST_F() [all...] |
/foundation/arkui/ace_engine/test/mock/core/common/ |
H A D | mock_frame_report.cpp | 20 FrameReport::FrameReport() in FrameReport() function in OHOS::Ace::FrameReport 23 FrameReport::~FrameReport() in ~FrameReport() 27 FrameReport &FrameReport::GetInstance() in GetInstance() 29 static FrameReport instance; in GetInstance() 33 int FrameReport::GetEnable() in GetEnable() 38 void FrameReport::EndListFling() in EndListFling() 42 void FrameReport [all...] |
/foundation/arkui/ace_engine/adapter/ohos/osal/ |
H A D | frame_report.cpp | 27 FrameReport& FrameReport::GetInstance() in GetInstance() 29 static FrameReport instance; in GetInstance() 33 FrameReport::FrameReport() {} in FrameReport() function in OHOS::Ace::FrameReport 35 FrameReport::~FrameReport() in ~FrameReport() 40 bool FrameReport::LoadLibrary() in LoadLibrary() 90 void FrameReport::CloseLibrary() in CloseLibrary() 100 void* FrameReport [all...] |
/foundation/graphic/graphic_surface/utils/frame_report/src/ |
H A D | frame_report.cpp | 31 #define LOG_TAG "FrameReport" 48 FrameReport& FrameReport::GetInstance() in GetInstance() 50 static FrameReport instance; in GetInstance() 54 FrameReport::FrameReport() in FrameReport() function in OHOS::Rosen::FrameReport 58 FrameReport::~FrameReport() in ~FrameReport() 63 void FrameReport::SetGameScene(int32_t pid, int32_t state) in SetGameScene() 65 LOGI("FrameReport in SetGameScene() [all...] |
/foundation/graphic/graphic_surface/utils/frame_report/export/ |
H A D | frame_report.h | 31 class FrameReport { class 33 static FrameReport& GetInstance(); 46 FrameReport(); 47 ~FrameReport();
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/foundation/arkui/ace_engine/frameworks/base/log/ |
H A D | frame_report.h | 46 class ACE_EXPORT FrameReport final { 48 static FrameReport& GetInstance(); 72 FrameReport(); 73 ~FrameReport();
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/foundation/graphic/graphic_2d/rosen/modules/render_service/core/pipeline/ |
H A D | rs_render_service_listener.cpp | 45 bool isActiveGame = FrameReport::GetInstance().IsActiveGameWithUniqueId(uniqueId); in OnBufferAvailable() 48 FrameReport::GetInstance().SetPendingBufferNum(name, surfaceHandler->GetAvailableBufferCount()); in OnBufferAvailable()
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H A D | rs_hardware_thread.cpp | 189 bool hasGameScene = FrameReport::GetInstance().HasGameScene(); in CommitAndReleaseLayers() 213 FrameReport::GetInstance().SetLastSwapBufferTime(endTimeNs - startTimeNs); in CommitAndReleaseLayers()
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H A D | rs_render_service_connection.cpp | 1886 FrameReport::GetInstance().SetGameScene(info.pid, info.state);
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/foundation/arkui/ace_engine/frameworks/core/components_ng/render/adapter/ |
H A D | rosen_window.cpp | 48 if (FrameReport::GetInstance().GetEnable()) { in RosenWindow() 49 FrameReport::GetInstance().FlushBegin(); in RosenWindow() 64 if (FrameReport::GetInstance().GetEnable()) { in RosenWindow() 65 FrameReport::GetInstance().FlushEnd(); in RosenWindow()
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/foundation/graphic/graphic_surface/utils/frame_report/test/fuzztest/framereport_fuzzer/ |
H A D | framereport_fuzzer.cpp | 58 Rosen::FrameReport::GetInstance().SetGameScene(pid, state); in DoSetGameScene()
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/scrollable/ |
H A D | scrollable.cpp | 352 if (FrameReport::GetInstance().GetEnable()) { in HandleDragStart() 353 FrameReport::GetInstance().BeginListFling(); in HandleDragStart() 398 if (FrameReport::GetInstance().GetEnable()) { in HandleDragUpdate() 399 FrameReport::GetInstance().BeginListFling(); in HandleDragUpdate() 458 if (FrameReport::GetInstance().GetEnable()) { in HandleDragEnd() 459 FrameReport::GetInstance().EndListFling(); in HandleDragEnd() 531 if (FrameReport::GetInstance().GetEnable()) { in StartScrollAnimation() 532 FrameReport::GetInstance().EndListFling(); in StartScrollAnimation() 819 if (FrameReport::GetInstance().GetEnable()) { in OnAnimateStop() 820 FrameReport in OnAnimateStop() [all...] |
/foundation/arkui/ace_engine/frameworks/core/pipeline/ |
H A D | pipeline_context.cpp | 170 if (FrameReport::GetInstance().GetEnable()) { in FlushBuild() 171 FrameReport::GetInstance().BeginFlushBuild(); in FlushBuild() 177 if (FrameReport::GetInstance().GetEnable()) { in FlushBuild() 178 FrameReport::GetInstance().EndFlushBuild(); in FlushBuild() 204 if (FrameReport::GetInstance().GetEnable()) { in FlushBuild() 205 FrameReport::GetInstance().EndFlushBuild(); in FlushBuild() 461 if (FrameReport::GetInstance().GetEnable()) { in FlushLayout() 462 FrameReport::GetInstance().BeginFlushLayout(); in FlushLayout() 467 if (FrameReport::GetInstance().GetEnable()) { in FlushLayout() 468 FrameReport in FlushLayout() [all...] |
/foundation/arkui/ace_engine/frameworks/core/components/scroll/ |
H A D | scrollable.cpp | 372 if (FrameReport::GetInstance().GetEnable()) { in HandleDragStart() 373 FrameReport::GetInstance().BeginListFling(); in HandleDragStart() 579 if (FrameReport::GetInstance().GetEnable()) { in HandleDragUpdate() 580 FrameReport::GetInstance().BeginListFling(); in HandleDragUpdate() 631 if (FrameReport::GetInstance().GetEnable()) { in HandleDragEnd() 632 FrameReport::GetInstance().EndListFling(); in HandleDragEnd() 945 if (FrameReport::GetInstance().GetEnable()) { in OnAnimateStop() 946 FrameReport::GetInstance().EndListFling(); in OnAnimateStop() 1019 if (FrameReport::GetInstance().GetEnable()) { in ProcessScrollMotionStop() 1020 FrameReport in ProcessScrollMotionStop() [all...] |
/foundation/arkui/ace_engine/frameworks/core/pipeline_ng/ |
H A D | ui_task_scheduler.cpp | 169 if (FrameReport::GetInstance().GetEnable()) { in FlushRenderTask() 170 FrameReport::GetInstance().BeginFlushRender(); in FlushRenderTask()
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H A D | pipeline_context.cpp | 338 if (FrameReport::GetInstance().GetEnable()) { in FlushDirtyNodeUpdate() 339 FrameReport::GetInstance().BeginFlushBuild(); in FlushDirtyNodeUpdate() 367 if (FrameReport::GetInstance().GetEnable()) { in FlushDirtyNodeUpdate() 368 FrameReport::GetInstance().EndFlushBuild(); in FlushDirtyNodeUpdate() 1034 if (FrameReport::GetInstance().GetEnable()) { in DispatchDisplaySync() 1035 FrameReport::GetInstance().BeginFlushAnimation(); in DispatchDisplaySync() 1041 if (FrameReport::GetInstance().GetEnable()) { in DispatchDisplaySync() 1042 FrameReport::GetInstance().EndFlushAnimation(); in DispatchDisplaySync()
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/foundation/graphic/graphic_surface/surface/src/ |
H A D | buffer_queue_producer.cpp | 158 isActiveGame = Rosen::FrameReport::GetInstance().IsActiveGameWithPid(connectedPid); in RequestBufferRemote() 182 Rosen::FrameReport::GetInstance().SetDequeueBufferTime(name_, (endTimeNs - startTimeNs)); in RequestBufferRemote() 284 isActiveGame = Rosen::FrameReport::GetInstance().IsActiveGameWithPid(connectedPid); in FlushBufferRemote() 309 Rosen::FrameReport::GetInstance().SetQueueBufferTime(uniqueId, name_, (endTimeNs - startTimeNs)); in FlushBufferRemote() 310 Rosen::FrameReport::GetInstance().Report(name_); in FlushBufferRemote()
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/xcomponent/ |
H A D | xcomponent_pattern.cpp | 360 if (FrameReport::GetInstance().GetEnable()) { in OnAttachToFrameNode() 361 FrameReport::GetInstance().EnableSelfRender(); in OnAttachToFrameNode() 495 if (FrameReport::GetInstance().GetEnable()) { in OnDetachFromFrameNode() 496 FrameReport::GetInstance().DisableSelfRender(); in OnDetachFromFrameNode()
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/foundation/arkui/ace_engine/adapter/ohos/entrance/ |
H A D | dialog_container.cpp | 346 taskExecutor_->PostTask([] { FrameReport::GetInstance().Init(); }, in AttachView()
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H A D | ace_container.cpp | 2117 FrameReport::GetInstance().Init(); in AttachView() 2119 taskExecutor_->PostTask([] { FrameReport::GetInstance().Init(); }, in AttachView()
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