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Searched refs:FrameReport (Results 1 - 22 of 22) sorted by relevance

/foundation/arkui/ace_engine/adapter/preview/osal/
H A Dframe_report.cpp19 FrameReport& FrameReport::GetInstance() in GetInstance()
21 static FrameReport instance; in GetInstance()
25 FrameReport::FrameReport() {} in FrameReport() function in OHOS::Ace::FrameReport
27 FrameReport::~FrameReport() {} in ~FrameReport()
29 bool FrameReport::LoadLibrary() in LoadLibrary()
37 void FrameReport::CloseLibrary() {} in CloseLibrary()
39 void* FrameReport
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/foundation/arkui/ace_engine/test/mock/base/
H A Dmock_frame_report.cpp19 FrameReport& FrameReport::GetInstance() in GetInstance()
21 static FrameReport instance; in GetInstance()
25 FrameReport::FrameReport() {} in FrameReport() function in OHOS::Ace::FrameReport
27 FrameReport::~FrameReport() {} in ~FrameReport()
29 bool FrameReport::LoadLibrary() in LoadLibrary()
37 void FrameReport::CloseLibrary() {} in CloseLibrary()
39 void* FrameReport
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/foundation/graphic/graphic_surface/utils/frame_report/test/unittest/
H A Dframe_report_test.cpp62 Rosen::FrameReport::GetInstance().SetGameScene(FRT_GAME_PID, FRT_GAME_BACKGROUND); in HWTEST_F()
63 ASSERT_TRUE(Rosen::FrameReport::GetInstance().activelyPid_.load() == FR_DEFAULT_PID); in HWTEST_F()
65 Rosen::FrameReport::GetInstance().SetGameScene(FRT_GAME_PID, FRT_GAME_FOREGROUND); in HWTEST_F()
67 Rosen::FrameReport::GetInstance().SetGameScene(FRT_GAME_PID, FRT_GAME_SCHED); in HWTEST_F()
68 ASSERT_TRUE(Rosen::FrameReport::GetInstance().activelyPid_.load() == FRT_GAME_PID); in HWTEST_F()
70 Rosen::FrameReport::GetInstance().SetGameScene(FRT_GAME_PID, FRT_GAME_BACKGROUND); in HWTEST_F()
71 ASSERT_TRUE(Rosen::FrameReport::GetInstance().activelyPid_.load() == FR_DEFAULT_PID); in HWTEST_F()
73 Rosen::FrameReport::GetInstance().SetGameScene(FRT_GAME_PID, FRT_GAME_ERROR_STATE); in HWTEST_F()
74 ASSERT_TRUE(Rosen::FrameReport::GetInstance().activelyPid_.load() == FR_DEFAULT_PID); in HWTEST_F()
87 Rosen::FrameReport in HWTEST_F()
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/foundation/arkui/ace_engine/test/mock/core/common/
H A Dmock_frame_report.cpp20 FrameReport::FrameReport() in FrameReport() function in OHOS::Ace::FrameReport
23 FrameReport::~FrameReport() in ~FrameReport()
27 FrameReport &FrameReport::GetInstance() in GetInstance()
29 static FrameReport instance; in GetInstance()
33 int FrameReport::GetEnable() in GetEnable()
38 void FrameReport::EndListFling() in EndListFling()
42 void FrameReport
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/foundation/arkui/ace_engine/adapter/ohos/osal/
H A Dframe_report.cpp27 FrameReport& FrameReport::GetInstance() in GetInstance()
29 static FrameReport instance; in GetInstance()
33 FrameReport::FrameReport() {} in FrameReport() function in OHOS::Ace::FrameReport
35 FrameReport::~FrameReport() in ~FrameReport()
40 bool FrameReport::LoadLibrary() in LoadLibrary()
90 void FrameReport::CloseLibrary() in CloseLibrary()
100 void* FrameReport
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/foundation/graphic/graphic_surface/utils/frame_report/src/
H A Dframe_report.cpp31 #define LOG_TAG "FrameReport"
48 FrameReport& FrameReport::GetInstance() in GetInstance()
50 static FrameReport instance; in GetInstance()
54 FrameReport::FrameReport() in FrameReport() function in OHOS::Rosen::FrameReport
58 FrameReport::~FrameReport() in ~FrameReport()
63 void FrameReport::SetGameScene(int32_t pid, int32_t state) in SetGameScene()
65 LOGI("FrameReport in SetGameScene()
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/foundation/graphic/graphic_surface/utils/frame_report/export/
H A Dframe_report.h31 class FrameReport { class
33 static FrameReport& GetInstance();
46 FrameReport();
47 ~FrameReport();
/foundation/arkui/ace_engine/frameworks/base/log/
H A Dframe_report.h46 class ACE_EXPORT FrameReport final {
48 static FrameReport& GetInstance();
72 FrameReport();
73 ~FrameReport();
/foundation/graphic/graphic_2d/rosen/modules/render_service/core/pipeline/
H A Drs_render_service_listener.cpp45 bool isActiveGame = FrameReport::GetInstance().IsActiveGameWithUniqueId(uniqueId); in OnBufferAvailable()
48 FrameReport::GetInstance().SetPendingBufferNum(name, surfaceHandler->GetAvailableBufferCount()); in OnBufferAvailable()
H A Drs_hardware_thread.cpp189 bool hasGameScene = FrameReport::GetInstance().HasGameScene(); in CommitAndReleaseLayers()
213 FrameReport::GetInstance().SetLastSwapBufferTime(endTimeNs - startTimeNs); in CommitAndReleaseLayers()
H A Drs_render_service_connection.cpp1886 FrameReport::GetInstance().SetGameScene(info.pid, info.state);
/foundation/arkui/ace_engine/frameworks/core/components_ng/render/adapter/
H A Drosen_window.cpp48 if (FrameReport::GetInstance().GetEnable()) { in RosenWindow()
49 FrameReport::GetInstance().FlushBegin(); in RosenWindow()
64 if (FrameReport::GetInstance().GetEnable()) { in RosenWindow()
65 FrameReport::GetInstance().FlushEnd(); in RosenWindow()
/foundation/graphic/graphic_surface/utils/frame_report/test/fuzztest/framereport_fuzzer/
H A Dframereport_fuzzer.cpp58 Rosen::FrameReport::GetInstance().SetGameScene(pid, state); in DoSetGameScene()
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/scrollable/
H A Dscrollable.cpp352 if (FrameReport::GetInstance().GetEnable()) { in HandleDragStart()
353 FrameReport::GetInstance().BeginListFling(); in HandleDragStart()
398 if (FrameReport::GetInstance().GetEnable()) { in HandleDragUpdate()
399 FrameReport::GetInstance().BeginListFling(); in HandleDragUpdate()
458 if (FrameReport::GetInstance().GetEnable()) { in HandleDragEnd()
459 FrameReport::GetInstance().EndListFling(); in HandleDragEnd()
531 if (FrameReport::GetInstance().GetEnable()) { in StartScrollAnimation()
532 FrameReport::GetInstance().EndListFling(); in StartScrollAnimation()
819 if (FrameReport::GetInstance().GetEnable()) { in OnAnimateStop()
820 FrameReport in OnAnimateStop()
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/foundation/arkui/ace_engine/frameworks/core/pipeline/
H A Dpipeline_context.cpp170 if (FrameReport::GetInstance().GetEnable()) { in FlushBuild()
171 FrameReport::GetInstance().BeginFlushBuild(); in FlushBuild()
177 if (FrameReport::GetInstance().GetEnable()) { in FlushBuild()
178 FrameReport::GetInstance().EndFlushBuild(); in FlushBuild()
204 if (FrameReport::GetInstance().GetEnable()) { in FlushBuild()
205 FrameReport::GetInstance().EndFlushBuild(); in FlushBuild()
461 if (FrameReport::GetInstance().GetEnable()) { in FlushLayout()
462 FrameReport::GetInstance().BeginFlushLayout(); in FlushLayout()
467 if (FrameReport::GetInstance().GetEnable()) { in FlushLayout()
468 FrameReport in FlushLayout()
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/foundation/arkui/ace_engine/frameworks/core/components/scroll/
H A Dscrollable.cpp372 if (FrameReport::GetInstance().GetEnable()) { in HandleDragStart()
373 FrameReport::GetInstance().BeginListFling(); in HandleDragStart()
579 if (FrameReport::GetInstance().GetEnable()) { in HandleDragUpdate()
580 FrameReport::GetInstance().BeginListFling(); in HandleDragUpdate()
631 if (FrameReport::GetInstance().GetEnable()) { in HandleDragEnd()
632 FrameReport::GetInstance().EndListFling(); in HandleDragEnd()
945 if (FrameReport::GetInstance().GetEnable()) { in OnAnimateStop()
946 FrameReport::GetInstance().EndListFling(); in OnAnimateStop()
1019 if (FrameReport::GetInstance().GetEnable()) { in ProcessScrollMotionStop()
1020 FrameReport in ProcessScrollMotionStop()
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/foundation/arkui/ace_engine/frameworks/core/pipeline_ng/
H A Dui_task_scheduler.cpp169 if (FrameReport::GetInstance().GetEnable()) { in FlushRenderTask()
170 FrameReport::GetInstance().BeginFlushRender(); in FlushRenderTask()
H A Dpipeline_context.cpp338 if (FrameReport::GetInstance().GetEnable()) { in FlushDirtyNodeUpdate()
339 FrameReport::GetInstance().BeginFlushBuild(); in FlushDirtyNodeUpdate()
367 if (FrameReport::GetInstance().GetEnable()) { in FlushDirtyNodeUpdate()
368 FrameReport::GetInstance().EndFlushBuild(); in FlushDirtyNodeUpdate()
1034 if (FrameReport::GetInstance().GetEnable()) { in DispatchDisplaySync()
1035 FrameReport::GetInstance().BeginFlushAnimation(); in DispatchDisplaySync()
1041 if (FrameReport::GetInstance().GetEnable()) { in DispatchDisplaySync()
1042 FrameReport::GetInstance().EndFlushAnimation(); in DispatchDisplaySync()
/foundation/graphic/graphic_surface/surface/src/
H A Dbuffer_queue_producer.cpp158 isActiveGame = Rosen::FrameReport::GetInstance().IsActiveGameWithPid(connectedPid); in RequestBufferRemote()
182 Rosen::FrameReport::GetInstance().SetDequeueBufferTime(name_, (endTimeNs - startTimeNs)); in RequestBufferRemote()
284 isActiveGame = Rosen::FrameReport::GetInstance().IsActiveGameWithPid(connectedPid); in FlushBufferRemote()
309 Rosen::FrameReport::GetInstance().SetQueueBufferTime(uniqueId, name_, (endTimeNs - startTimeNs)); in FlushBufferRemote()
310 Rosen::FrameReport::GetInstance().Report(name_); in FlushBufferRemote()
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/xcomponent/
H A Dxcomponent_pattern.cpp360 if (FrameReport::GetInstance().GetEnable()) { in OnAttachToFrameNode()
361 FrameReport::GetInstance().EnableSelfRender(); in OnAttachToFrameNode()
495 if (FrameReport::GetInstance().GetEnable()) { in OnDetachFromFrameNode()
496 FrameReport::GetInstance().DisableSelfRender(); in OnDetachFromFrameNode()
/foundation/arkui/ace_engine/adapter/ohos/entrance/
H A Ddialog_container.cpp346 taskExecutor_->PostTask([] { FrameReport::GetInstance().Init(); }, in AttachView()
H A Dace_container.cpp2117 FrameReport::GetInstance().Init(); in AttachView()
2119 taskExecutor_->PostTask([] { FrameReport::GetInstance().Init(); }, in AttachView()

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