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/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dpipeline_state_object_gles.cpp33 void FormatToVertexType(const VertexInputDeclaration::VertexInputAttributeDescription& attributeRef, GLuint& count, in FormatToVertexType() function
221 FormatToVertexType(attributeRef, count, type, normalized, isFloat);

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