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Searched refs:FindMesh (Results 1 - 3 of 3) sorted by relevance

/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dmesh_impl.cpp159 if (sceneHolder->FindMesh(name, fullpath, meshEntinty)) {
H A Dscene_holder.h209 bool FindMesh(const BASE_NS::string_view name, const BASE_NS::string_view fullPath, CORE_NS::Entity& entity);
H A Dscene_holder.cpp867 FindMesh(KDUMMY_STRING, KDUMMY_STRING, dummy); in IntrospectNodeless()
952 bool SceneHolder::FindMesh(const BASE_NS::string_view name, const BASE_NS::string_view fullPath, Entity& entity) in FindMesh() function in SceneHolder
1164 FindMesh(name, fullPath, entity)) { in FindResource()

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