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Searched refs:FillRenderCameraBaseFromCameraComponent (Results 1 - 1 of 1) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp335 void FillRenderCameraBaseFromCameraComponent(const IRenderHandleComponentManager& renderHandleMgr, in FillRenderCameraBaseFromCameraComponent() function
412 // FillRenderCameraBaseFromCameraComponent handles these for actual pre-pass cameras in CreateColorPrePassRenderCamera()
416 FillRenderCameraBaseFromCameraComponent(renderHandleMgr, *prePassCameraHandle, rc, false); in CreateColorPrePassRenderCamera()
1867 FillRenderCameraBaseFromCameraComponent(*gpuHandleMgr_, component, camera, true);

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