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Searched refs:FO_TRANS_FLOAT_TO_FIXED (Results 1 - 2 of 2) sorted by relevance

/foundation/arkui/ui_lite/frameworks/draw/
H A Ddraw_utils.cpp675 init.duHorizon = FO_TRANS_FLOAT_TO_FIXED(transMap.invMatrix_.GetData()[0]); in GetTransformInitState()
676 init.dvHorizon = FO_TRANS_FLOAT_TO_FIXED(transMap.invMatrix_.GetData()[1]); in GetTransformInitState()
677 init.duVertical = FO_TRANS_FLOAT_TO_FIXED(transMap.invMatrix_.GetData()[3]); // 3:RSxy in GetTransformInitState()
678 init.dvVertical = FO_TRANS_FLOAT_TO_FIXED(transMap.invMatrix_.GetData()[4]); // 4:RSyy in GetTransformInitState()
680 FO_TRANS_FLOAT_TO_FIXED(transMap.invMatrix_.GetData()[6]); // 6:TRSx in GetTransformInitState()
682 FO_TRANS_FLOAT_TO_FIXED(transMap.invMatrix_.GetData()[7]); // 7:TRSy in GetTransformInitState()
1299 int64_t fixedU = FO_TRANS_FLOAT_TO_FIXED(arrayU[0]);
1300 int64_t fixedV = FO_TRANS_FLOAT_TO_FIXED(arrayV[0]);
1311 int64_t fixedU = FO_TRANS_FLOAT_TO_FIXED(u);
1312 int64_t fixedV = FO_TRANS_FLOAT_TO_FIXED(
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H A Ddraw_utils.h44 #define FO_TRANS_FLOAT_TO_FIXED(f) (static_cast<int64_t>((f) * FIXED_NUM_1)) macro

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