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Searched refs:FOCUS (Results 1 - 25 of 55) sorted by relevance

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/foundation/arkui/ace_engine/frameworks/core/components/piece/
H A Dpiece_element.cpp35 renderNode_->ChangeStatus(RenderStatus::FOCUS); in OnFocus()
H A Drender_piece.cpp55 if (pieceComponent_ && renderStatus_ == RenderStatus::FOCUS) { in OnPaintFinish()
/foundation/arkui/ace_engine/frameworks/core/components/toggle/
H A Dtoggle_element.cpp32 toggle_->ChangeStatus(RenderStatus::FOCUS); in OnFocus()
/foundation/arkui/ace_engine/frameworks/core/components/checkable/
H A Drender_checkable.h34 FOCUS, member in OHOS::Ace::UIStatus
110 uiStatus_ = checked_ ? UIStatus::SELECTED : ((onFocus_ && needFocus_) ? UIStatus::FOCUS : UIStatus::UNSELECTED); in UpdateUIStatus()
H A Dcheckable_element.cpp63 renderNode_->ChangeStatus(RenderStatus::FOCUS); in OnFocus()
H A Drender_checkbox.h97 ((onFocus_ && needFocus_) ? UIStatus::FOCUS : UIStatus::UNSELECTED);
H A Drosen_render_radio.cpp103 case UIStatus::FOCUS: // focus of unselected in Paint()
/foundation/arkui/ace_engine/frameworks/core/components/drag_bar/
H A Ddrag_bar_element.cpp26 renderNode_->ChangeStatus(RenderStatus::FOCUS); in OnFocus()
/foundation/ability/ability_runtime/services/abilitymgr/src/utils/
H A Dstate_utils.cpp52 case AppState::FOCUS: return "FOCUS"; in AppStateToStrMap()
/foundation/arkui/ace_engine/frameworks/core/components/rating/
H A Drating_element.h35 renderRating->ChangeStatus(RenderStatus::FOCUS);
/foundation/arkui/ace_engine/frameworks/core/components/tab_bar/
H A Dtab_bar_item_element.h32 renderNode_->ChangeStatus(RenderStatus::FOCUS);
/foundation/arkui/ace_engine/frameworks/core/components/slider/
H A Dslider_element.h46 slider_->ChangeStatus(RenderStatus::FOCUS);
/foundation/arkui/ace_engine/frameworks/core/components/list/
H A Dinteractive_effect.h36 FOCUS = 0, // center position of list on watch member in OHOS::Ace::ItemState
37 BLUR, // not FOCUS, and not neighbor to FOCUS on watch
38 NEARBY, // neighbor to FOCUS on watch
H A Drender_list_item.cpp308 if (needVibrate_ && lastState_ == ItemState::NEARBY && currentState_ == ItemState::FOCUS && vibrator_) { in ResetFocusEffect()
410 ChangeStatus(RenderStatus::FOCUS); in ResetFocusEffect()
411 currentState_ = ItemState::FOCUS; in ResetFocusEffect()
/foundation/arkui/ace_engine/frameworks/core/components/tool_bar/
H A Dtool_bar_item_element.cpp136 renderToolBarItem->ChangeStatus(RenderStatus::FOCUS); in OnFocus()
/foundation/arkui/ace_engine/frameworks/core/accessibility/
H A Daccessibility_utils.h77 FOCUS = 0x00000008, member in OHOS::Ace::AccessibilityEventType
/foundation/arkui/ace_engine/frameworks/core/components/button/
H A Dbutton_element.cpp108 button_->ChangeStatus(RenderStatus::FOCUS); in OnFocus()
/foundation/arkui/ace_engine/test/unittest/core/accessibility/
H A Daccessibility_node_test_ng.cpp44 const char FOCUS[] = "focus"; member
180 vec.emplace_back(FOCUS); in HWTEST_F()
/foundation/arkui/ace_engine/frameworks/core/components/stepper/
H A Dstepper_element.cpp99 stepper->OnStatusChanged(RenderStatus::FOCUS); in OnFocus()
/foundation/arkui/ace_engine/frameworks/core/components/focusable/
H A Dfocusable_element.cpp201 renderNode_->ChangeStatus(RenderStatus::FOCUS); in OnFocus()
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/radio/
H A Dradio_modifier.h31 FOCUS, member in OHOS::Ace::NG::UIStatus
/foundation/arkui/ace_engine/frameworks/core/components/calendar/
H A Drender_calendar.cpp165 OnStatusChanged(RenderStatus::FOCUS); in OnDataChanged()
216 if (renderStatus == RenderStatus::FOCUS) { in OnStatusChanged()
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/container_modal/
H A Dcontainer_modal_theme.h66 FOCUS, enumerator
/foundation/arkui/ace_engine/frameworks/core/components/text_overlay/
H A Dtext_overlay_element.cpp59 renderOverlay->OnFocusChange(RenderStatus::FOCUS); in OnFocus()
/foundation/arkui/ace_engine/frameworks/core/components/swiper/
H A Dswiper_element.cpp104 swiper->OnStatusChanged(RenderStatus::FOCUS); in OnFocus()

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