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Searched
refs:FOCUS
(Results
1 - 25
of
55
) sorted by relevance
1
2
3
/foundation/arkui/ace_engine/frameworks/core/components/piece/
H
A
D
piece_element.cpp
35
renderNode_->ChangeStatus(RenderStatus::
FOCUS
);
in OnFocus()
H
A
D
render_piece.cpp
55
if (pieceComponent_ && renderStatus_ == RenderStatus::
FOCUS
) {
in OnPaintFinish()
/foundation/arkui/ace_engine/frameworks/core/components/toggle/
H
A
D
toggle_element.cpp
32
toggle_->ChangeStatus(RenderStatus::
FOCUS
);
in OnFocus()
/foundation/arkui/ace_engine/frameworks/core/components/checkable/
H
A
D
render_checkable.h
34
FOCUS
,
member in OHOS::Ace::UIStatus
110
uiStatus_ = checked_ ? UIStatus::SELECTED : ((onFocus_ && needFocus_) ? UIStatus::
FOCUS
: UIStatus::UNSELECTED);
in UpdateUIStatus()
H
A
D
checkable_element.cpp
63
renderNode_->ChangeStatus(RenderStatus::
FOCUS
);
in OnFocus()
H
A
D
render_checkbox.h
97
((onFocus_ && needFocus_) ? UIStatus::
FOCUS
: UIStatus::UNSELECTED);
H
A
D
rosen_render_radio.cpp
103
case UIStatus::
FOCUS
: // focus of unselected
in Paint()
/foundation/arkui/ace_engine/frameworks/core/components/drag_bar/
H
A
D
drag_bar_element.cpp
26
renderNode_->ChangeStatus(RenderStatus::
FOCUS
);
in OnFocus()
/foundation/ability/ability_runtime/services/abilitymgr/src/utils/
H
A
D
state_utils.cpp
52
case AppState::
FOCUS
: return "
FOCUS
";
in AppStateToStrMap()
/foundation/arkui/ace_engine/frameworks/core/components/rating/
H
A
D
rating_element.h
35
renderRating->ChangeStatus(RenderStatus::
FOCUS
);
/foundation/arkui/ace_engine/frameworks/core/components/tab_bar/
H
A
D
tab_bar_item_element.h
32
renderNode_->ChangeStatus(RenderStatus::
FOCUS
);
/foundation/arkui/ace_engine/frameworks/core/components/slider/
H
A
D
slider_element.h
46
slider_->ChangeStatus(RenderStatus::
FOCUS
);
/foundation/arkui/ace_engine/frameworks/core/components/list/
H
A
D
interactive_effect.h
36
FOCUS
= 0, // center position of list on watch
member in OHOS::Ace::ItemState
37
BLUR, // not
FOCUS
, and not neighbor to
FOCUS
on watch
38
NEARBY, // neighbor to
FOCUS
on watch
H
A
D
render_list_item.cpp
308
if (needVibrate_ && lastState_ == ItemState::NEARBY && currentState_ == ItemState::
FOCUS
&& vibrator_) {
in ResetFocusEffect()
410
ChangeStatus(RenderStatus::
FOCUS
);
in ResetFocusEffect()
411
currentState_ = ItemState::
FOCUS
;
in ResetFocusEffect()
/foundation/arkui/ace_engine/frameworks/core/components/tool_bar/
H
A
D
tool_bar_item_element.cpp
136
renderToolBarItem->ChangeStatus(RenderStatus::
FOCUS
);
in OnFocus()
/foundation/arkui/ace_engine/frameworks/core/accessibility/
H
A
D
accessibility_utils.h
77
FOCUS
= 0x00000008,
member in OHOS::Ace::AccessibilityEventType
/foundation/arkui/ace_engine/frameworks/core/components/button/
H
A
D
button_element.cpp
108
button_->ChangeStatus(RenderStatus::
FOCUS
);
in OnFocus()
/foundation/arkui/ace_engine/test/unittest/core/accessibility/
H
A
D
accessibility_node_test_ng.cpp
44
const char
FOCUS
[] = "focus";
member
180
vec.emplace_back(
FOCUS
);
in HWTEST_F()
/foundation/arkui/ace_engine/frameworks/core/components/stepper/
H
A
D
stepper_element.cpp
99
stepper->OnStatusChanged(RenderStatus::
FOCUS
);
in OnFocus()
/foundation/arkui/ace_engine/frameworks/core/components/focusable/
H
A
D
focusable_element.cpp
201
renderNode_->ChangeStatus(RenderStatus::
FOCUS
);
in OnFocus()
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/radio/
H
A
D
radio_modifier.h
31
FOCUS
,
member in OHOS::Ace::NG::UIStatus
/foundation/arkui/ace_engine/frameworks/core/components/calendar/
H
A
D
render_calendar.cpp
165
OnStatusChanged(RenderStatus::
FOCUS
);
in OnDataChanged()
216
if (renderStatus == RenderStatus::
FOCUS
) {
in OnStatusChanged()
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/container_modal/
H
A
D
container_modal_theme.h
66
FOCUS
,
enumerator
/foundation/arkui/ace_engine/frameworks/core/components/text_overlay/
H
A
D
text_overlay_element.cpp
59
renderOverlay->OnFocusChange(RenderStatus::
FOCUS
);
in OnFocus()
/foundation/arkui/ace_engine/frameworks/core/components/swiper/
H
A
D
swiper_element.cpp
104
swiper->OnStatusChanged(RenderStatus::
FOCUS
);
in OnFocus()
Completed in 13 milliseconds
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