Home
last modified time | relevance | path

Searched refs:ExecuteFrame (Results 1 - 25 of 59) sorted by relevance

123

/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_node_combined_post_process.cpp37 void RenderNodeCombinedPostProcess::ExecuteFrame(IRenderCommandList& cmdList) in ExecuteFrame() function in RenderNodeCombinedPostProcess
H A Drender_node_staging.h42 void ExecuteFrame(IRenderCommandList& cmdList) override;
H A Drender_node_bloom.h41 void ExecuteFrame(IRenderCommandList& cmdList) override;
H A Drender_node_combined_post_process.h41 void ExecuteFrame(IRenderCommandList& cmdList) override;
H A Drender_node_end_frame_staging.cpp48 void RenderNodeEndFrameStaging::ExecuteFrame(IRenderCommandList& cmdList) in ExecuteFrame() function in RenderNodeEndFrameStaging
H A Drender_node_default_acceleration_structure_staging.h39 void ExecuteFrame(IRenderCommandList& cmdList) override;
H A Drender_node_end_frame_staging.h42 void ExecuteFrame(IRenderCommandList& cmdList) override;
H A Drender_node_back_buffer.h39 void ExecuteFrame(IRenderCommandList& cmdList) override;
H A Drender_node_compute_generic.h39 void ExecuteFrame(IRenderCommandList& cmdList) override;
H A Drender_node_create_gpu_images.h40 void ExecuteFrame(IRenderCommandList& cmdList) override {};
H A Drender_node_create_gpu_buffers.h40 void ExecuteFrame(IRenderCommandList& cmdList) override {};
H A Drender_node_fullscreen_generic.h37 void ExecuteFrame(IRenderCommandList& cmdList) override;
H A Drender_node_shader_passes_generic.h39 void ExecuteFrame(IRenderCommandList& cmdList) override;
H A Drender_node_mip_chain_post_process.h44 void ExecuteFrame(IRenderCommandList& cmdList) override;
H A Drender_node_single_post_process.h48 void ExecuteFrame(IRenderCommandList& cmdList) override;
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_lights.h34 void ExecuteFrame(RENDER_NS::IRenderCommandList& cmdList) override;
H A Drender_node_default_camera_post_process_controller.h39 void ExecuteFrame(RENDER_NS::IRenderCommandList& cmdList) override;
H A Drender_node_create_default_camera_gpu_images.h37 void ExecuteFrame(RENDER_NS::IRenderCommandList& cmdList) override {};
H A Drender_node_default_cameras.h42 void ExecuteFrame(RENDER_NS::IRenderCommandList& cmdList) override;
H A Drender_node_default_material_objects.h36 void ExecuteFrame(RENDER_NS::IRenderCommandList& cmdList) override;
H A Drender_node_morph.h41 void ExecuteFrame(RENDER_NS::IRenderCommandList& cmdList) override;
H A Drender_node_default_env.h42 void ExecuteFrame(RENDER_NS::IRenderCommandList& cmdList) override;
H A Drender_node_default_shadows_blur.h41 void ExecuteFrame(RENDER_NS::IRenderCommandList& cmdList) override;
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/
H A Dintf_render_node.h82 /** Sequential, called before ExecuteFrame every frame.
94 virtual void ExecuteFrame(IRenderCommandList& cmdList) = 0;
96 /** Called every frame before ExecuteFrame.
97 * @param ExecuteFlags Execute flags information for ExecuteFrame run.
/foundation/graphic/graphic_3d/lume/LumeDotfield/src/render/
H A Drender_node_dotfield_simulation.h46 void ExecuteFrame(RENDER_NS::IRenderCommandList& cmdList) override;

Completed in 6 milliseconds

123