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Searched refs:EosState (Results 1 - 2 of 2) sorted by relevance

/foundation/multimedia/media_foundation/engine/scene/player/internal/
H A Deos_state.h23 class EosState : public State { class
25 explicit EosState(StateId stateId, PlayExecutor& executor) : State(stateId, "EosState", executor) {} in EosState() function in OHOS::Media::EosState
27 ~EosState() override = default;
H A Dstate_machine.cpp45 AddState(std::make_shared<EosState>(StateId::EOS, executor)); in StateMachine()

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