Searched refs:EntityCollection (Results 1 - 5 of 5) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeEcsSerializer/EcsSerializer/src/ecs_serializer/ |
H A D | entity_collection.cpp | 30 class EntityCollection : public IEntityCollection, private IEntityCollection::IListener { class 32 using Ptr = BASE_NS::unique_ptr<EntityCollection, Deleter>; 34 EntityCollection(CORE_NS::IEcs& ecs, BASE_NS::string_view uri, BASE_NS::string_view contextUri); 109 ~EntityCollection() override; 113 EntityCollection(const EntityCollection&) = delete; 114 EntityCollection& operator=(const EntityCollection&) = delete; 121 void ClonePrivate(EntityCollection& dst) const; 122 void DoCloneRecursive(EntityCollection 147 EntityCollection::EntityCollection(IEcs& ecs, string_view uri, string_view contextUri) EntityCollection() function in EntityCollection [all...] |
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
H A D | entity_collection.cpp | 33 EntityCollection::EntityCollection(IEcs& ecs, string_view uri, string_view contextUri) in EntityCollection() function in EntityCollection 37 void EntityCollection::AddListener(IEntityCollection::IListener& listener) in AddListener() 43 void EntityCollection::RemoveListener(IEntityCollection::IListener& listener) in RemoveListener() 57 IEcs& EntityCollection::GetEcs() const in GetEcs() 62 string EntityCollection::GetUri() const in GetUri() 67 void EntityCollection::SetUri(const BASE_NS::string& uri) in SetUri() 72 string EntityCollection::GetContextUri() const in GetContextUri() 77 string EntityCollection::GetSrc() const in GetSrc() 82 void EntityCollection [all...] |
H A D | entity_collection.h | 26 class EntityCollection : public IEntityCollection, private IEntityCollection::IListener { class 28 using Ptr = BASE_NS::unique_ptr<EntityCollection, Deleter>; 30 EntityCollection(CORE_NS::IEcs& ecs, BASE_NS::string_view uri, BASE_NS::string_view contextUri); 126 ~EntityCollection() override; 130 EntityCollection(const EntityCollection&) = delete; 131 EntityCollection& operator=(const EntityCollection&) = delete; 139 void ClonePrivate(EntityCollection& dst) const; 140 void DoCloneRecursive(EntityCollection [all...] |
H A D | asset_manager.cpp | 138 auto ec = EntityCollection::Ptr { new EntityCollection(ecs, uri, contextUri) }; in LoadAssetToCache() 162 auto ec = EntityCollection::Ptr { new EntityCollection(ecs, uri, contextUri) }; in CreateCachedCollection()
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H A D | scene_holder.cpp | 802 scene_ = SCENE_NS::IEntityCollection::Ptr { new SCENE_NS::EntityCollection(*ecs_, "scene", {}) }; in ResetScene()
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