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Searched refs:EcsScene (Results 1 - 7 of 7) sorted by relevance

/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dsubmeshhandler.cpp42 if (auto scene = node->EcsScene()) {
151 auto scene = interface_pointer_cast<SCENE_NS::IScene>(node->EcsScene());
177 if (auto scene = node->EcsScene()) {
203 if (auto scene = node->EcsScene()) {
236 if (auto scene = node->EcsScene()) {
269 if (auto scene = node->EcsScene()) {
309 if (auto scene = node->EcsScene()) {
H A Dnode_impl.cpp359 EcsScene()->AddEngineTask( in CloneEcs()
370 ret->EnsureEcsBinding(self->EcsScene(), true); in CloneEcs()
401 SCENE_NS::IEcsScene::Ptr NodeImpl::EcsScene() const in EcsScene() function in NodeImpl
453 if (auto scene = EcsScene()) { in SetIndex()
475 auto ecsScene = EcsScene(); in RenameEntity()
630 EcsScene()->BindNodeToEcs(node, GetValue(node->Path()) + GetValue(node->Name()), create); in BindObject()
637 if (auto scene = EcsScene()) { in CompleteInitialization()
848 if (auto scene = EcsScene()) { in SetPath()
926 if (scene && (force || !EcsScene())) { in EnsureEcsBinding()
970 static_pointer_cast<NodeImpl>(child)->EnsureEcsBinding(self->EcsScene()); in BuildChildrenIterateOver()
[all...]
H A Dmesh_impl.cpp113 if (auto ecs = EcsScene()->GetEcs()) {
151 if (auto scene = EcsScene()) {
324 if (auto scene = EcsScene()) {
338 auto scene = node->EcsScene();
H A Dintf_node_private.h40 virtual SCENE_NS::IEcsScene::Ptr EcsScene() const = 0;
H A Danim_impl.cpp234 if (auto ecsScene = EcsScene()) { in SetValid()
H A Dnode_impl.h163 SCENE_NS::IEcsScene::Ptr EcsScene() const override;
H A Dmaterial_impl.cpp176 if (auto scene = EcsScene()) {
960 auto scene = EcsScene(); in UpdateInputs()

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