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Searched refs:DescriptorSetLayoutBindingResources (Results 1 - 25 of 31) sorted by relevance

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/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Dnode_context_descriptor_set_manager.h76 DescriptorSetLayoutBindingResources GetCpuDescriptorSetData(const RenderHandle handle) const;
92 bool UpdateCpuDescriptorSet(const RenderHandle handle, const DescriptorSetLayoutBindingResources& bindingResources,
98 virtual void UpdateCpuDescriptorSetPlatform(const DescriptorSetLayoutBindingResources& bindingResources) = 0;
141 bool UpdateCpuDescriptorSetImpl(const uint32_t index, const DescriptorSetLayoutBindingResources& bindingResources,
143 DescriptorSetLayoutBindingResources GetCpuDescriptorSetDataImpl(
H A Dnode_context_descriptor_set_manager.cpp75 bool CopyAndProcessBuffers(const DescriptorSetLayoutBindingResources& src, const GpuQueue& gpuQueue, in CopyAndProcessBuffers()
100 bool CopyAndProcessImages(const DescriptorSetLayoutBindingResources& src, const GpuQueue& gpuQueue,
140 const DescriptorSetLayoutBindingResources& src, NodeContextDescriptorSetManager::CpuDescriptorSet& dst)
305 DescriptorSetLayoutBindingResources NodeContextDescriptorSetManager::GetCpuDescriptorSetData(
357 const RenderHandle handle, const DescriptorSetLayoutBindingResources& bindingResources, const GpuQueue& gpuQueue)
368 const DescriptorSetLayoutBindingResources& bindingResources, const GpuQueue& gpuQueue,
411 DescriptorSetLayoutBindingResources NodeContextDescriptorSetManager::GetCpuDescriptorSetDataImpl(
415 return DescriptorSetLayoutBindingResources {
H A Dpipeline_descriptor_set_binder.h98 DescriptorSetLayoutBindingResources GetDescriptorSetLayoutBindingResources() const override;
169 DescriptorSetLayoutBindingResources GetDescriptorSetLayoutBindingResources(const uint32_t set) const override;
H A Dpipeline_descriptor_set_binder.cpp218 DescriptorSetLayoutBindingResources DescriptorSetBinder::GetDescriptorSetLayoutBindingResources() const in GetDescriptorSetLayoutBindingResources()
220 return DescriptorSetLayoutBindingResources { bindings_, buffers_, images_, samplers_, descriptorBindingMask_, in GetDescriptorSetLayoutBindingResources()
698 DescriptorSetLayoutBindingResources PipelineDescriptorSetBinder::GetDescriptorSetLayoutBindingResources( in GetDescriptorSetLayoutBindingResources()
H A Drender_command_list.h550 const RenderHandle handle, const DescriptorSetLayoutBindingResources& bindingResources) override;
552 const BASE_NS::array_view<const DescriptorSetLayoutBindingResources> bindingResources) override;
H A Drender_node_post_process_util.cpp525 DescriptorSetLayoutBindingResources resources[2U] {}; in ExecuteCombine()
584 DescriptorSetLayoutBindingResources resources[2U] {}; in ExecuteFXAA()
639 DescriptorSetLayoutBindingResources resources[2U] {}; in ExecuteTAA()
716 DescriptorSetLayoutBindingResources resources[2U] {}; in ExecuteDofBlur()
H A Drender_command_list.cpp65 const DescriptorSetLayoutBindingResources& bindingRes) in ValidateDescriptorTypeBinding()
1506 const BASE_NS::array_view<const DescriptorSetLayoutBindingResources> bindingResources) in UpdateDescriptorSets()
1547 const RenderHandle handle, const DescriptorSetLayoutBindingResources& bindingResources) in UpdateDescriptorSet()
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dnode_context_descriptor_set_manager_gles.h45 void UpdateCpuDescriptorSetPlatform(const DescriptorSetLayoutBindingResources& bindingResources) override;
H A Dnode_context_descriptor_set_manager_gles.cpp177 const DescriptorSetLayoutBindingResources& bindingResources) in UpdateCpuDescriptorSetPlatform()
H A Drender_backend_gles.h247 const DescriptorSetLayoutBindingResources& data, uint32_t set);
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/
H A Dintf_pipeline_descriptor_set_binder.h39 virtual DescriptorSetLayoutBindingResources GetDescriptorSetLayoutBindingResources() const = 0;
185 virtual DescriptorSetLayoutBindingResources GetDescriptorSetLayoutBindingResources(const uint32_t set) const = 0;
H A Dintf_render_command_list.h258 const RenderHandle handle, const DescriptorSetLayoutBindingResources& bindingResources) = 0;
265 const BASE_NS::array_view<const DescriptorSetLayoutBindingResources> bindingResources) = 0;
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dpipeline_layout_desc.h183 struct DescriptorSetLayoutBindingResources { struct
H A Dintf_shader_pipeline_binder.h186 * @return DescriptorSetLayoutBindingResources to resources
188 virtual DescriptorSetLayoutBindingResources GetDescriptorSetLayoutBindingResources(uint32_t set) const = 0;
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_node_mip_chain_post_process.h62 void BindDefaultResources(const uint32_t set, const DescriptorSetLayoutBindingResources& bindings);
H A Drender_node_single_post_process.h71 void BindDefaultResources(const uint32_t set, const DescriptorSetLayoutBindingResources& bindings);
H A Drender_node_mip_chain_post_process.cpp436 const uint32_t set, const DescriptorSetLayoutBindingResources& bindings) in BindDefaultResources()
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dnode_context_descriptor_set_manager_vk.h134 void UpdateCpuDescriptorSetPlatform(const DescriptorSetLayoutBindingResources& bindingResources) override;
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_camera_single_post_process.h93 void BindDefaultResources(const uint32_t set, const RENDER_NS::DescriptorSetLayoutBindingResources& bindings);
H A Drender_node_default_env.cpp222 const DescriptorSetLayoutBindingResources resources[] { binder0.GetDescriptorSetLayoutBindingResources(), in RenderData()
H A Drender_node_camera_single_post_process.cpp459 const uint32_t set, const DescriptorSetLayoutBindingResources& bindings) in BindDefaultResources()
H A Drender_node_default_depth_render_slot.cpp277 const DescriptorSetLayoutBindingResources resources[] { binder0.GetDescriptorSetLayoutBindingResources(), in UpdateSet01()
H A Drender_node_default_material_deferred_shading.cpp273 const DescriptorSetLayoutBindingResources resources[] { binder0.GetDescriptorSetLayoutBindingResources(), in UpdateSet01()
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_pipeline_binder.h77 DescriptorSetLayoutBindingResources GetDescriptorSetLayoutBindingResources(const uint32_t set) const override;
H A Dshader_pipeline_binder.cpp211 const DescriptorSetLayoutBindingResources descSetBindingRes = in ShaderPipelineBinder()
577 DescriptorSetLayoutBindingResources ShaderPipelineBinder::GetDescriptorSetLayoutBindingResources( in GetDescriptorSetLayoutBindingResources()

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