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Searched refs:DYNAMIC_STATES (Results 1 - 18 of 18) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_motion_blur.cpp46 constexpr DynamicStateEnum DYNAMIC_STATES[] = { CORE_DYNAMIC_STATE_ENUM_VIEWPORT, CORE_DYNAMIC_STATE_ENUM_SCISSOR }; member
61 renderData_.pipelineLayout, {}, {}, { DYNAMIC_STATES, countof(DYNAMIC_STATES) }); in Init()
70 graphicsState, renderTileMaxData_.pipelineLayout, {}, {}, { DYNAMIC_STATES, countof(DYNAMIC_STATES) }); in Init()
86 { DYNAMIC_STATES, countof(DYNAMIC_STATES) }); in Init()
93 { DYNAMIC_STATES, countof(DYNAMIC_STATES) }); in Init()
100 { DYNAMIC_STATES, counto in Init()
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H A Drender_copy.cpp41 constexpr DynamicStateEnum DYNAMIC_STATES[] = { CORE_DYNAMIC_STATE_ENUM_VIEWPORT, CORE_DYNAMIC_STATE_ENUM_SCISSOR }; member
67 shader, graphicsStateHandle, pipelineLayout, {}, {}, { DYNAMIC_STATES, countof(DYNAMIC_STATES) }); in CreatePso()
H A Drender_node_back_buffer.cpp45 constexpr DynamicStateEnum DYNAMIC_STATES[] = { CORE_DYNAMIC_STATE_ENUM_VIEWPORT, CORE_DYNAMIC_STATE_ENUM_SCISSOR }; member
150 shader_, graphicsState, pipelineLayout_, {}, {}, { DYNAMIC_STATES, BASE_NS::countof(DYNAMIC_STATES) }); in CheckForPsoSpecilization()
H A Drender_blur.cpp40 constexpr DynamicStateEnum DYNAMIC_STATES[] = { CORE_DYNAMIC_STATE_ENUM_VIEWPORT, CORE_DYNAMIC_STATE_ENUM_SCISSOR }; member
131 renderData_.pipelineLayout, {}, specDataView, { DYNAMIC_STATES, countof(DYNAMIC_STATES) }); in Execute()
138 renderData_.pipelineLayout, {}, specDataView, { DYNAMIC_STATES, countof(DYNAMIC_STATES) }); in Execute()
H A Drender_bloom.cpp43 constexpr DynamicStateEnum DYNAMIC_STATES[] = { CORE_DYNAMIC_STATE_ENUM_VIEWPORT, CORE_DYNAMIC_STATE_ENUM_SCISSOR }; member
698 shaderHandle, graphicsStateHandle, pl, {}, {}, { DYNAMIC_STATES, countof(DYNAMIC_STATES) }); in CreateAndReflectRenderPso()
736 shader, graphicsState, pl, {}, specDataView, { DYNAMIC_STATES, countof(DYNAMIC_STATES) }); in CreateRenderPsos()
749 shader, graphicsState, pl, {}, specDataView, { DYNAMIC_STATES, countof(DYNAMIC_STATES) }); in CreateRenderPsos()
H A Drender_node_mip_chain_post_process.cpp46 constexpr DynamicStateEnum DYNAMIC_STATES[] = { CORE_DYNAMIC_STATE_ENUM_VIEWPORT, CORE_DYNAMIC_STATE_ENUM_SCISSOR }; member
120 graphicsState, pipelineData_.pipelineLayoutData, {}, {}, { DYNAMIC_STATES, countof(DYNAMIC_STATES) }); in InitNode()
H A Drender_node_single_post_process.cpp48 constexpr DynamicStateEnum DYNAMIC_STATES[] = { CORE_DYNAMIC_STATE_ENUM_VIEWPORT, CORE_DYNAMIC_STATE_ENUM_SCISSOR }; member
173 shader_, graphicsState, pipelineLayout_, {}, {}, { DYNAMIC_STATES, countof(DYNAMIC_STATES) }); in InitNode()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_copy_helper.cpp34 constexpr DynamicStateEnum DYNAMIC_STATES[] = { CORE_DYNAMIC_STATE_ENUM_VIEWPORT, CORE_DYNAMIC_STATE_ENUM_SCISSOR }; member
90 renderData_.pipelineLayout, {}, {}, { DYNAMIC_STATES, countof(DYNAMIC_STATES) }); in Execute()
H A Drender_node_default_shadows_blur.cpp44 constexpr DynamicStateEnum DYNAMIC_STATES[] = { CORE_DYNAMIC_STATE_ENUM_VIEWPORT, CORE_DYNAMIC_STATE_ENUM_SCISSOR }; member
179 reflPipelineLayout, vidv, specDataView, { DYNAMIC_STATES, countof(DYNAMIC_STATES) }); in ProcessSingleShadow()
H A Drender_node_default_shadow_render_slot.cpp53 constexpr DynamicStateEnum DYNAMIC_STATES[] = { CORE_DYNAMIC_STATE_ENUM_VIEWPORT, CORE_DYNAMIC_STATE_ENUM_SCISSOR }; member
504 currShader, gfxState, pl, vidv, specialization, { DYNAMIC_STATES, countof(DYNAMIC_STATES) }); in CreateNewPso()
507 currShader, currState, currPl, currVid, specialization, { DYNAMIC_STATES, countof(DYNAMIC_STATES) }); in CreateNewPso()
H A Drender_node_default_env.cpp58 constexpr DynamicStateEnum DYNAMIC_STATES[] = { CORE_DYNAMIC_STATE_ENUM_VIEWPORT, CORE_DYNAMIC_STATE_ENUM_SCISSOR }; member
471 return { DYNAMIC_STATES, countof(DYNAMIC_STATES) }; in GetDynamicStates()
H A Drender_node_camera_single_post_process.cpp49 constexpr DynamicStateEnum DYNAMIC_STATES[] = { CORE_DYNAMIC_STATE_ENUM_VIEWPORT, CORE_DYNAMIC_STATE_ENUM_SCISSOR }; member
193 shader_, graphicsState, pipelineLayout_, {}, {}, { DYNAMIC_STATES, countof(DYNAMIC_STATES) }); in InitNode()
H A Drender_node_camera_cubemap.cpp49 constexpr DynamicStateEnum DYNAMIC_STATES[] = { CORE_DYNAMIC_STATE_ENUM_VIEWPORT, CORE_DYNAMIC_STATE_ENUM_SCISSOR }; member
148 shader_, graphicsState, pipelineLayout_, {}, {}, { DYNAMIC_STATES, countof(DYNAMIC_STATES) }); in InitNode()
H A Drender_node_default_depth_render_slot.cpp56 constexpr DynamicStateEnum DYNAMIC_STATES[] = { CORE_DYNAMIC_STATE_ENUM_VIEWPORT, CORE_DYNAMIC_STATE_ENUM_SCISSOR }; member
472 constexpr array_view<const DynamicStateEnum> dynamicStatesView { DYNAMIC_STATES, countof(DYNAMIC_STATES) }; in CreateNewPso()
H A Drender_node_default_material_deferred_shading.cpp58 constexpr DynamicStateEnum DYNAMIC_STATES[] = { CORE_DYNAMIC_STATE_ENUM_VIEWPORT, CORE_DYNAMIC_STATE_ENUM_SCISSOR }; member
385 { DYNAMIC_STATES, countof(DYNAMIC_STATES) }); in GetPsoHandle()
H A Drender_node_default_material_render_slot.cpp61 constexpr DynamicStateEnum DYNAMIC_STATES[] = { CORE_DYNAMIC_STATE_ENUM_VIEWPORT, CORE_DYNAMIC_STATE_ENUM_SCISSOR }; member
896 return { DYNAMIC_STATES, countof(DYNAMIC_STATES) }; in GetDynamicStates()
/foundation/graphic/graphic_3d/lume/LumeDotfield/src/render/
H A Drender_node_dotfield_render.cpp56 constexpr DynamicStateEnum DYNAMIC_STATES[] = { CORE_DYNAMIC_STATE_ENUM_VIEWPORT, CORE_DYNAMIC_STATE_ENUM_SCISSOR }; member
191 vertexInputDeclaration, {}, { DYNAMIC_STATES, countof(DYNAMIC_STATES) }); in GetPsoData()
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_post_process_util.cpp52 constexpr DynamicStateEnum DYNAMIC_STATES[] = { CORE_DYNAMIC_STATE_ENUM_VIEWPORT, CORE_DYNAMIC_STATE_ENUM_SCISSOR }; member
517 { DYNAMIC_STATES, countof(DYNAMIC_STATES) }); in ExecuteCombine()
576 fxaaData_.shader, gfxHandle, fxaaData_.pl, {}, {}, { DYNAMIC_STATES, countof(DYNAMIC_STATES) }); in ExecuteFXAA()
631 taaData_.shader, gfxHandle, taaData_.pl, {}, {}, { DYNAMIC_STATES, countof(DYNAMIC_STATES) }); in ExecuteTAA()
709 dofBlurData_.shader, gfxHandle, dofBlurData_.pl, {}, {}, { DYNAMIC_STATES, countof(DYNAMIC_STATES) }); in ExecuteDofBlur()
778 dofData_.shader, gfxHandle, dofData_.pl, {}, {}, { DYNAMIC_STATES, counto in ExecuteDof()
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