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Searched refs:DETACH (Results 1 - 4 of 4) sorted by relevance

/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dhierarchy_controller.cpp86 return RunOperation({ NodeOperation::DETACH, target_ }); in DetachAll()
96 RunOperation({ NodeOperation::DETACH, info.object }); in HierarchyChanged()
191 } else if (operation.operation_ == NodeOperation::DETACH) { in RunOperation()
H A Dhierarchy_controller.h64 DETACH, enumerator
/foundation/graphic/graphic_3d/lume/metaobject/test/src/
H A Dtesting_objects.cpp92 ops_.push_back(ITestStartable::Operation::DETACH);
629 case ITestStartable::Operation::DETACH: in operator <<()
630 return os << "Operation::DETACH"; in operator <<()
H A Dtesting_objects.h161 DETACH, member in ITestStartable::Operation

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