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Searched refs:DEFAULT_DIFFUSE_FACTOR (Results 1 - 1 of 1) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_exporter.cpp192 constexpr auto const DEFAULT_DIFFUSE_FACTOR = Math::Vec4(1.f, 1.f, 1.f, 1.f); member
1567 if (material.specularGlossiness.diffuseFactor != DEFAULT_DIFFUSE_FACTOR) { in ExportSpecularGlossiness()

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