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Searched refs:CreateEnvironment (Results 1 - 4 of 4) sorted by relevance

/foundation/graphic/graphic_3d/kits/js/include/
H A DSceneJS.h68 napi_value CreateEnvironment(NapiApi::FunctionContext<NapiApi::Object>& ctx);
84 NapiApi::Object CreateEnvironment(NapiApi::Object, NapiApi::Object);
/foundation/graphic/graphic_2d/rosen/samples/opengl/test_eglCreateWindowSurface/entry/src/main/cpp/render/
H A Degl_core.h28 bool CreateEnvironment();
H A Degl_core.cpp63 return CreateEnvironment(); in EglContextInit()
66 bool EGLCore::CreateEnvironment() in CreateEnvironment() function in OHOS::EGLCore
/foundation/graphic/graphic_3d/kits/js/src/
H A DSceneJS.cpp80 Method<NapiApi::FunctionContext<NapiApi::Object>, SceneJS, &SceneJS::CreateEnvironment>("createEnvironment") in Init()
294 auto res = tro->CreateEnvironment(me, argsIn); in Load()
656 NapiApi::Object SceneJS::CreateEnvironment(NapiApi::Object scene, NapiApi::Object argsIn) in CreateEnvironment() function in SceneJS
664 napi_value SceneJS::CreateEnvironment(NapiApi::FunctionContext<NapiApi::Object>& ctx) in CreateEnvironment() function in SceneJS
672 result = tro->CreateEnvironment(this_.GetObject(), args_.GetObject()); in CreateEnvironment()

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