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Searched refs:ClearAndReserve (Results 1 - 1 of 1) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/util/
H A Drender_frame_util.cpp77 auto ClearAndReserve = [](const size_t count, auto& frameData) { in BeginFrame() local
99 ClearAndReserve(count, postFrame_); in BeginFrame()
100 ClearAndReserve(count, bufferedPostFrame); in BeginFrame()

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