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Searched refs:ChildrenChanged (Results 1 - 7 of 7) sorted by relevance

/foundation/graphic/graphic_3d/lume/metaobject/src/animation/
H A Dparallel_animation.cpp37 GetState().OnChildrenChanged()->AddHandler(MakeCallback<IOnChanged>(this, &ParallelAnimation::ChildrenChanged)); in Build()
50 void ParallelAnimation::ChildrenChanged() in ChildrenChanged() function in Internal::ParallelAnimation
H A Dsequential_animation.cpp38 MakeCallback<IOnChanged>(this, &SequentialAnimation::ChildrenChanged)); in Build()
51 void SequentialAnimation::ChildrenChanged() in ChildrenChanged() function in Internal::SequentialAnimation
H A Dstaggered_animation_state.cpp40 childrenChanged_ = MakeCallback<IOnChanged>(this, &StaggeredAnimationState::ChildrenChanged); in Initialize()
67 void StaggeredAnimationState::ChildrenChanged() in ChildrenChanged() function in Internal::StaggeredAnimationState
98 ChildrenChanged(); in ChildAdded()
107 ChildrenChanged(); in ChildRemoved()
155 ChildrenChanged(); in ChildMoved()
230 void ParallelAnimationState::ChildrenChanged() in ChildrenChanged() function in Internal::ParallelAnimationState
232 Super::ChildrenChanged(); in ChildrenChanged()
283 void SequentialAnimationState::ChildrenChanged() in ChildrenChanged() function in Internal::SequentialAnimationState
285 Super::ChildrenChanged(); in ChildrenChanged()
H A Dstaggered_animation_state.h73 virtual void ChildrenChanged();
121 void ChildrenChanged() override;
136 void ChildrenChanged() override;
H A Dsequential_animation.h40 void ChildrenChanged();
H A Dparallel_animation.h39 void ChildrenChanged();
H A Danimation.h239 GetState().ChildrenChanged();

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