Home
last modified time | relevance | path

Searched refs:CameraLookAt (Results 1 - 4 of 4) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dscene_util.h48 void CameraLookAt(CORE_NS::IEcs& ecs, CORE_NS::Entity entity, const BASE_NS::Math::Vec3& eye,
H A Dscene_util.cpp210 void SceneUtil::CameraLookAt( in CameraLookAt() function in CameraMatrixUtil::SceneUtil
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/util/
H A Dintf_scene_util.h87 virtual void CameraLookAt(CORE_NS::IEcs& ecs, CORE_NS::Entity entity, const BASE_NS::Math::Vec3& eye,
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/model/
H A Dmodel_paint_property.h182 CameraLookAt, Vec3, Camera, PROPERTY_UPDATE_RENDER);

Completed in 3 milliseconds