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Searched refs:CameraJS (Results 1 - 4 of 4) sorted by relevance

/foundation/graphic/graphic_3d/kits/js/src/
H A DCameraJS.cpp15 #include "CameraJS.h"
27 void* CameraJS::GetInstanceImpl(uint32_t id) in GetInstanceImpl()
29 if (id == CameraJS::ID) { in GetInstanceImpl()
34 void CameraJS::DisposeNative() in DisposeNative()
37 LOG_F("CameraJS::DisposeNative"); in DisposeNative()
88 void CameraJS::Init(napi_env env, napi_value exports) in Init()
94 node_props.push_back(GetSetProperty<float, CameraJS, &CameraJS::GetFov, &CameraJS::SetFov>("fov")); in Init()
95 node_props.push_back(GetSetProperty<float, CameraJS, in Init()
112 CameraJS::CameraJS(napi_env e, napi_callback_info i) : BaseObject<CameraJS>(e, i), NodeImpl(NodeImpl::CAMERA) CameraJS() function in CameraJS
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H A DPostProcJS.cpp30 #include "CameraJS.h"
88 CameraJS* cam = (CameraJS*)(rootobject); in DisposeNative()
128 ((CameraJS*)(rootobject))->CreateObject(SCENE_NS::ClassId::PostProcess)); in PostProcJS()
130 // create a postprocess object owned by CameraJS. in PostProcJS()
H A Dregister_module.cpp16 #include "CameraJS.h"
112 CameraJS::Init(env, scene3dNS); in RegisterClasses()
/foundation/graphic/graphic_3d/kits/js/include/
H A DCameraJS.h26 class CameraJS : public BaseObject<CameraJS>, public NodeImpl { class
30 CameraJS(napi_env, napi_callback_info);
31 ~CameraJS() override;

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