Searched refs:CameraJS (Results 1 - 4 of 4) sorted by relevance
/foundation/graphic/graphic_3d/kits/js/src/ |
H A D | CameraJS.cpp | 15 #include "CameraJS.h" 27 void* CameraJS::GetInstanceImpl(uint32_t id) in GetInstanceImpl() 29 if (id == CameraJS::ID) { in GetInstanceImpl() 34 void CameraJS::DisposeNative() in DisposeNative() 37 LOG_F("CameraJS::DisposeNative"); in DisposeNative() 88 void CameraJS::Init(napi_env env, napi_value exports) in Init() 94 node_props.push_back(GetSetProperty<float, CameraJS, &CameraJS::GetFov, &CameraJS::SetFov>("fov")); in Init() 95 node_props.push_back(GetSetProperty<float, CameraJS, in Init() 112 CameraJS::CameraJS(napi_env e, napi_callback_info i) : BaseObject<CameraJS>(e, i), NodeImpl(NodeImpl::CAMERA) CameraJS() function in CameraJS [all...] |
H A D | PostProcJS.cpp | 30 #include "CameraJS.h"
88 CameraJS* cam = (CameraJS*)(rootobject);
in DisposeNative() 128 ((CameraJS*)(rootobject))->CreateObject(SCENE_NS::ClassId::PostProcess));
in PostProcJS() 130 // create a postprocess object owned by CameraJS.
in PostProcJS()
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H A D | register_module.cpp | 16 #include "CameraJS.h" 112 CameraJS::Init(env, scene3dNS); in RegisterClasses()
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/foundation/graphic/graphic_3d/kits/js/include/ |
H A D | CameraJS.h | 26 class CameraJS : public BaseObject<CameraJS>, public NodeImpl { class 30 CameraJS(napi_env, napi_callback_info); 31 ~CameraJS() override;
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