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Searched
refs:CUBE_INDICES
(Results
1 - 1
of
1
) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H
A
D
mesh_util.cpp
84
constexpr uint16_t
CUBE_INDICES
[6u * 6u] = {
member
112
vertices.reserve(countof(
CUBE_INDICES
));
in GenerateCubeGeometry()
113
normals.reserve(countof(
CUBE_INDICES
));
in GenerateCubeGeometry()
114
uvs.reserve(countof(
CUBE_INDICES
));
in GenerateCubeGeometry()
115
indices.reserve(countof(
CUBE_INDICES
));
in GenerateCubeGeometry()
117
constexpr size_t triangleCount = countof(
CUBE_INDICES
) / 3u;
in GenerateCubeGeometry()
121
const Math::Vec3 v0 = CUBE_POS[
CUBE_INDICES
[vertexIndex + 0u]];
in GenerateCubeGeometry()
122
const Math::Vec3 v1 = CUBE_POS[
CUBE_INDICES
[vertexIndex + 1u]];
in GenerateCubeGeometry()
123
const Math::Vec3 v2 = CUBE_POS[
CUBE_INDICES
[vertexIndex + 2u]];
in GenerateCubeGeometry()
140
for (uint16_t i = 0u; i < countof(
CUBE_INDICES
);
in GenerateCubeGeometry()
[all...]
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