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Searched refs:CUBE_INDICES (Results 1 - 1 of 1) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dmesh_util.cpp84 constexpr uint16_t CUBE_INDICES[6u * 6u] = { member
112 vertices.reserve(countof(CUBE_INDICES)); in GenerateCubeGeometry()
113 normals.reserve(countof(CUBE_INDICES)); in GenerateCubeGeometry()
114 uvs.reserve(countof(CUBE_INDICES)); in GenerateCubeGeometry()
115 indices.reserve(countof(CUBE_INDICES)); in GenerateCubeGeometry()
117 constexpr size_t triangleCount = countof(CUBE_INDICES) / 3u; in GenerateCubeGeometry()
121 const Math::Vec3 v0 = CUBE_POS[CUBE_INDICES[vertexIndex + 0u]]; in GenerateCubeGeometry()
122 const Math::Vec3 v1 = CUBE_POS[CUBE_INDICES[vertexIndex + 1u]]; in GenerateCubeGeometry()
123 const Math::Vec3 v2 = CUBE_POS[CUBE_INDICES[vertexIndex + 2u]]; in GenerateCubeGeometry()
140 for (uint16_t i = 0u; i < countof(CUBE_INDICES); in GenerateCubeGeometry()
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