/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/ |
H A D | gpu_resource_desc.h | 214 CORE_SAMPLE_COUNT_1_BIT = 0x00000001, enumerator 388 SampleCountFlags sampleCountFlags { SampleCountFlagBits::CORE_SAMPLE_COUNT_1_BIT };
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H A D | intf_gpu_resource_cache.h | 50 SampleCountFlags sampleCountFlags { SampleCountFlagBits::CORE_SAMPLE_COUNT_1_BIT };
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/foundation/graphic/graphic_3d/lume/LumeRender/src/device/ |
H A D | gpu_resource_cache.cpp | 45 (desc.sampleCountFlags > SampleCountFlagBits::CORE_SAMPLE_COUNT_1_BIT) ? MSAA_USAGE_FLAGS : USAGE_FLAGS; in CreateImage() 47 (desc.sampleCountFlags > SampleCountFlagBits::CORE_SAMPLE_COUNT_1_BIT) ? MSAA_MEMORY_FLAGS : MEMORY_FLAGS; in CreateImage()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_shadows_blur.h | 60 RENDER_NS::SampleCountFlags sampleCountFlags { RENDER_NS::SampleCountFlagBits::CORE_SAMPLE_COUNT_1_BIT };
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H A D | render_node_default_camera_controller.cpp | 105 CORE_SAMPLE_COUNT_1_BIT, ComponentMapping {} }; variable 110 CORE_SAMPLE_COUNT_1_BIT, ComponentMapping {} }; variable 115 CORE_ENGINE_IMAGE_CREATION_DYNAMIC_BARRIERS, 1U, 1U, 1U, 1U, 1U, CORE_SAMPLE_COUNT_1_BIT, ComponentMapping {} }; variable 120 CORE_SAMPLE_COUNT_1_BIT, ComponentMapping {} }; variable 126 CORE_ENGINE_IMAGE_CREATION_DYNAMIC_BARRIERS, 1U, 1U, 1U, 1U, 1U, CORE_SAMPLE_COUNT_1_BIT, ComponentMapping {} }; variable 132 CORE_ENGINE_IMAGE_CREATION_DYNAMIC_BARRIERS, 1U, 1U, 1U, 1U, 1U, CORE_SAMPLE_COUNT_1_BIT, ComponentMapping {} }; variable 139 CORE_ENGINE_IMAGE_CREATION_DYNAMIC_BARRIERS, 1U, 1U, 1U, 1U, 1U, CORE_SAMPLE_COUNT_1_BIT, ComponentMapping {} }; variable 145 CORE_SAMPLE_COUNT_1_BIT, ComponentMapping {} }; variable 181 desc.sampleCountFlags = CORE_SAMPLE_COUNT_1_BIT; in ValidateColorDesc() 233 desc.sampleCountFlags = CORE_SAMPLE_COUNT_1_BIT; in ValidateDepthDesc() [all...] |
H A D | render_node_default_shadow_render_slot.cpp | 73 shadowBuffers.height, 1, 1, 1, SampleCountFlagBits::CORE_SAMPLE_COUNT_1_BIT, {} }; in GetDepthBufferDesc() 92 shadowBuffers.height, 1u, 1u, 1u, SampleCountFlagBits::CORE_SAMPLE_COUNT_1_BIT, {} }; in GetColorBufferDesc()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/ |
H A D | render_context.cpp | 175 2, 2, 1, 1, 1, SampleCountFlagBits::CORE_SAMPLE_COUNT_1_BIT, {} }; in CreateDefaultTextures() member in __anon9702::SampleCountFlagBits 209 SampleCountFlagBits::CORE_SAMPLE_COUNT_1_BIT, in CreateDefaultTargets() member in __anon9702::SampleCountFlagBits 234 SampleCountFlagBits::CORE_SAMPLE_COUNT_1_BIT, in CreateDefaultTargets() member in __anon9702::SampleCountFlagBits
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/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | swapchain_gles.cpp | 56 const SampleCountFlagBits bits[] = { CORE_SAMPLE_COUNT_1_BIT, CORE_SAMPLE_COUNT_2_BIT, CORE_SAMPLE_COUNT_4_BIT, in SamplesToSampleCountFlags() 71 sampleCount = CORE_SAMPLE_COUNT_1_BIT; in SamplesToSampleCountFlags()
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H A D | node_context_pool_manager_gles.cpp | 357 ((plat.type == GL_TEXTURE_2D_MULTISAMPLE_ARRAY) || (desc.sampleCountFlags & ~CORE_SAMPLE_COUNT_1_BIT))) { in BindToFboMultisampled() 375 ((plat.type == GL_TEXTURE_2D_MULTISAMPLE) || (desc.sampleCountFlags & ~CORE_SAMPLE_COUNT_1_BIT))) { in BindToFboMultisampled()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
H A D | swapchain_vk.cpp | 212 SampleCountFlagBits::CORE_SAMPLE_COUNT_1_BIT, // sampleCountFlags in GetColorDesc() 236 SampleCountFlagBits::CORE_SAMPLE_COUNT_1_BIT, // sampleCountFlags in GetDepthDesc()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
H A D | render_blur.cpp | 449 SampleCountFlagBits::CORE_SAMPLE_COUNT_1_BIT, in CreateTargets() member in SampleCountFlagBits
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H A D | render_bloom.cpp | 556 SampleCountFlagBits::CORE_SAMPLE_COUNT_1_BIT, in CreateTargets() member in SampleCountFlagBits
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/ |
H A D | graphics_context.cpp | 107 SampleCountFlagBits::CORE_SAMPLE_COUNT_1_BIT, {} }; in CreateDefaultImages() member in __anon9753::SampleCountFlagBits
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/foundation/graphic/graphic_3d/lume/LumeFont/src/ |
H A D | font_manager.cpp | 364 SampleCountFlagBits::CORE_SAMPLE_COUNT_1_BIT, // sample count in CreateAtlasTexture() member in SampleCountFlagBits
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/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | render_node_parser_util.cpp | 141 { SampleCountFlagBits::CORE_SAMPLE_COUNT_1_BIT, "1bit" },
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H A D | render_node_post_process_util.cpp | 109 desc.sampleCountFlags = SampleCountFlagBits::CORE_SAMPLE_COUNT_1_BIT; in FillTmpImageDesc()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/ |
H A D | gltf2_importer.cpp | 2268 SampleCountFlagBits::CORE_SAMPLE_COUNT_1_BIT, // sampleCountFlags in CreateCubemapFromImages()
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