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Searched refs:CORE_SAMPLE_COUNT_1_BIT (Results 1 - 17 of 17) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dgpu_resource_desc.h214 CORE_SAMPLE_COUNT_1_BIT = 0x00000001, enumerator
388 SampleCountFlags sampleCountFlags { SampleCountFlagBits::CORE_SAMPLE_COUNT_1_BIT };
H A Dintf_gpu_resource_cache.h50 SampleCountFlags sampleCountFlags { SampleCountFlagBits::CORE_SAMPLE_COUNT_1_BIT };
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dgpu_resource_cache.cpp45 (desc.sampleCountFlags > SampleCountFlagBits::CORE_SAMPLE_COUNT_1_BIT) ? MSAA_USAGE_FLAGS : USAGE_FLAGS; in CreateImage()
47 (desc.sampleCountFlags > SampleCountFlagBits::CORE_SAMPLE_COUNT_1_BIT) ? MSAA_MEMORY_FLAGS : MEMORY_FLAGS; in CreateImage()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_shadows_blur.h60 RENDER_NS::SampleCountFlags sampleCountFlags { RENDER_NS::SampleCountFlagBits::CORE_SAMPLE_COUNT_1_BIT };
H A Drender_node_default_camera_controller.cpp105 CORE_SAMPLE_COUNT_1_BIT, ComponentMapping {} }; variable
110 CORE_SAMPLE_COUNT_1_BIT, ComponentMapping {} }; variable
115 CORE_ENGINE_IMAGE_CREATION_DYNAMIC_BARRIERS, 1U, 1U, 1U, 1U, 1U, CORE_SAMPLE_COUNT_1_BIT, ComponentMapping {} }; variable
120 CORE_SAMPLE_COUNT_1_BIT, ComponentMapping {} }; variable
126 CORE_ENGINE_IMAGE_CREATION_DYNAMIC_BARRIERS, 1U, 1U, 1U, 1U, 1U, CORE_SAMPLE_COUNT_1_BIT, ComponentMapping {} }; variable
132 CORE_ENGINE_IMAGE_CREATION_DYNAMIC_BARRIERS, 1U, 1U, 1U, 1U, 1U, CORE_SAMPLE_COUNT_1_BIT, ComponentMapping {} }; variable
139 CORE_ENGINE_IMAGE_CREATION_DYNAMIC_BARRIERS, 1U, 1U, 1U, 1U, 1U, CORE_SAMPLE_COUNT_1_BIT, ComponentMapping {} }; variable
145 CORE_SAMPLE_COUNT_1_BIT, ComponentMapping {} }; variable
181 desc.sampleCountFlags = CORE_SAMPLE_COUNT_1_BIT; in ValidateColorDesc()
233 desc.sampleCountFlags = CORE_SAMPLE_COUNT_1_BIT; in ValidateDepthDesc()
[all...]
H A Drender_node_default_shadow_render_slot.cpp73 shadowBuffers.height, 1, 1, 1, SampleCountFlagBits::CORE_SAMPLE_COUNT_1_BIT, {} }; in GetDepthBufferDesc()
92 shadowBuffers.height, 1u, 1u, 1u, SampleCountFlagBits::CORE_SAMPLE_COUNT_1_BIT, {} }; in GetColorBufferDesc()
/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_context.cpp175 2, 2, 1, 1, 1, SampleCountFlagBits::CORE_SAMPLE_COUNT_1_BIT, {} }; in CreateDefaultTextures() member in __anon9702::SampleCountFlagBits
209 SampleCountFlagBits::CORE_SAMPLE_COUNT_1_BIT, in CreateDefaultTargets() member in __anon9702::SampleCountFlagBits
234 SampleCountFlagBits::CORE_SAMPLE_COUNT_1_BIT, in CreateDefaultTargets() member in __anon9702::SampleCountFlagBits
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dswapchain_gles.cpp56 const SampleCountFlagBits bits[] = { CORE_SAMPLE_COUNT_1_BIT, CORE_SAMPLE_COUNT_2_BIT, CORE_SAMPLE_COUNT_4_BIT, in SamplesToSampleCountFlags()
71 sampleCount = CORE_SAMPLE_COUNT_1_BIT; in SamplesToSampleCountFlags()
H A Dnode_context_pool_manager_gles.cpp357 ((plat.type == GL_TEXTURE_2D_MULTISAMPLE_ARRAY) || (desc.sampleCountFlags & ~CORE_SAMPLE_COUNT_1_BIT))) { in BindToFboMultisampled()
375 ((plat.type == GL_TEXTURE_2D_MULTISAMPLE) || (desc.sampleCountFlags & ~CORE_SAMPLE_COUNT_1_BIT))) { in BindToFboMultisampled()
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dswapchain_vk.cpp212 SampleCountFlagBits::CORE_SAMPLE_COUNT_1_BIT, // sampleCountFlags in GetColorDesc()
236 SampleCountFlagBits::CORE_SAMPLE_COUNT_1_BIT, // sampleCountFlags in GetDepthDesc()
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_blur.cpp449 SampleCountFlagBits::CORE_SAMPLE_COUNT_1_BIT, in CreateTargets() member in SampleCountFlagBits
H A Drender_bloom.cpp556 SampleCountFlagBits::CORE_SAMPLE_COUNT_1_BIT, in CreateTargets() member in SampleCountFlagBits
/foundation/graphic/graphic_3d/lume/Lume_3D/src/
H A Dgraphics_context.cpp107 SampleCountFlagBits::CORE_SAMPLE_COUNT_1_BIT, {} }; in CreateDefaultImages() member in __anon9753::SampleCountFlagBits
/foundation/graphic/graphic_3d/lume/LumeFont/src/
H A Dfont_manager.cpp364 SampleCountFlagBits::CORE_SAMPLE_COUNT_1_BIT, // sample count in CreateAtlasTexture() member in SampleCountFlagBits
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_parser_util.cpp141 { SampleCountFlagBits::CORE_SAMPLE_COUNT_1_BIT, "1bit" },
H A Drender_node_post_process_util.cpp109 desc.sampleCountFlags = SampleCountFlagBits::CORE_SAMPLE_COUNT_1_BIT; in FillTmpImageDesc()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_importer.cpp2268 SampleCountFlagBits::CORE_SAMPLE_COUNT_1_BIT, // sampleCountFlags in CreateCubemapFromImages()

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