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Searched refs:CORE_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT (Results 1 - 4 of 4) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_node_create_gpu_images.cpp131 neededFormatFeatureFlags |= CORE_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT; in CheckFormat()
138 const Format backupFormat = (neededFormatFeatureFlags & CORE_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT) in CheckFormat()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dpipeline_state_desc.h118 CORE_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT = 0x00000200, enumerator
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_camera_controller.cpp79 ((formatProperties.optimalTilingFeatures & CORE_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT) != 0)) { in GetValidColorFormat()
92 if ((formatProperties.optimalTilingFeatures & CORE_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT) == 0) { in GetValidDepthFormat()
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Ddevice_gles.cpp196 static constexpr const FormatFeatureFlags DS = CORE_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT | TEX | TF;

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