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Searched refs:CORE_ACCESS_SHADER_WRITE_BIT (Results 1 - 5 of 5) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Dpipeline_descriptor_set_binder.h72 return (CORE_ACCESS_SHADER_READ_BIT | CORE_ACCESS_SHADER_WRITE_BIT); in GetAccessFlags()
/foundation/graphic/graphic_3d/lume/LumeDotfield/src/render/
H A Drender_node_dotfield_simulation.cpp182 constexpr GeneralBarrier src { AccessFlagBits::CORE_ACCESS_SHADER_WRITE_BIT, in ComputeSimulate() member in Dotfield::AccessFlagBits
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dpipeline_state_desc.h226 CORE_ACCESS_SHADER_WRITE_BIT = 0x00000040, enumerator
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp1895 if (accessFlags & CORE_ACCESS_SHADER_WRITE_BIT) { in RenderCommandBarrierPoint()
1915 if (barrier.src.accessFlags & (CORE_ACCESS_SHADER_WRITE_BIT | CORE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | in RenderCommandBarrierPoint()
2001 const bool write = IS_BIT(accessFlags, CORE_ACCESS_SHADER_WRITE_BIT); in BindImage()
/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_graph.cpp216 static constexpr uint32_t WRITE_ACCESS_FLAGS = CORE_ACCESS_SHADER_WRITE_BIT | CORE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |

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